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Fishing Race Simulator!

Fishing Race Simulator!

A Roblox experience owned by Gone Fishing Kings.

SimulatorENfishingsimulatorisland exploration

Fishing Race Simulator! is a simulator experience created on 2026-04-30. It has 2,001,185 lifetime visits, 230 concurrent players, a 97% like percentage, and 74,626 favorites.

Description (written by the developer; not a statement by this register)

🎣 Welcome to Ultimate Fishing Race Simulator! Cast, reel, and discover a world full of rare fish and epic rewards! 🌊 Train your fishing strength, unlock awesome rods, and catch everything from common fish to legendary sea creatures. Sell your catches, upgrade your power, and travel to brand-new islands with even bigger treasures waiting beneath the water! Don’t just cast — BECOME THE MASTER OF THE OCEAN! 🎮 How to Play 💪 Train to gain Fishing Power. 🎣 Catch fish to earn Cash. ⚓ Unlock better Rods and stronger gear. 🐟 Discover rare and legendary fish. 🌍 Explore new islands and fishing zones. Tags: Fishing, Simulator, Rods, Fish, Ocean, Adventure, Rare, Tycoon, Fun, Cool

Last updated by the developer 14 Jun 2026, 00:26 UTC.

317
playing (measured 25 Aug 2026, 01:50 UTC)
2,194,024
lifetime visits
97%
liked (4,226 👍 / 133 👎)
81,723
favourites (37.2 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

12452032231710 August 202625 August 2026
79 measurements spanning 14 days, net +108. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–579 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 79
Measured (UTC)PlayersChange
25 Aug 2026, 01:50317+7
25 Aug 2026, 00:50310-94
24 Aug 2026, 23:50404+95
24 Aug 2026, 22:50309+41
24 Aug 2026, 21:50268-15
24 Aug 2026, 20:50283-32
24 Aug 2026, 19:50315-27
24 Aug 2026, 18:50342-24
24 Aug 2026, 17:50366-12
24 Aug 2026, 16:50378-50
24 Aug 2026, 15:50428-28
24 Aug 2026, 14:50456-32
24 Aug 2026, 13:50488-3
24 Aug 2026, 12:50491+66
24 Aug 2026, 11:50425+90
24 Aug 2026, 10:50335+18
24 Aug 2026, 09:50317+42
24 Aug 2026, 08:50275+6
24 Aug 2026, 07:50269+19
24 Aug 2026, 06:50250first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 202625 August 2026
80 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 80
Measured (UTC)% likedChange
25 Aug 2026, 01:5097no change
25 Aug 2026, 00:5097no change
24 Aug 2026, 23:5097no change
24 Aug 2026, 22:5097no change
24 Aug 2026, 21:5097no change
24 Aug 2026, 20:5097no change
24 Aug 2026, 19:5097no change
24 Aug 2026, 18:5097no change
24 Aug 2026, 17:5097no change
24 Aug 2026, 16:5097no change
24 Aug 2026, 15:5097no change
24 Aug 2026, 14:5097no change
24 Aug 2026, 13:5097no change
24 Aug 2026, 12:5097no change
24 Aug 2026, 11:5097no change
24 Aug 2026, 10:5097no change
24 Aug 2026, 09:5397no change
24 Aug 2026, 09:5097no change
24 Aug 2026, 08:5097no change
24 Aug 2026, 07:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.