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[Season] Prison Pump

[Season] Prison Pump

A Roblox experience owned by The Gang Stockholm.

SimulatorENgymstrength trainingprison

[Season] Prison Pump is a simulator experience created on 2024-09-26. It currently has 2,435 players. The game has accumulated 169,015,954 lifetime visits and 3,382,195 favorites. User engagement shows a 96% like percentage. The title focuses on prison survival and strength progression mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Locked up with no escape, you enter the prison as nothing—a scrawny nobody at the bottom of the food chain. Beaten and humiliated, the guards look the other way. The yard belongs to the strongest, and the strongest make the rules. Every day is a fight to survive. What will you do? Stay down like a dog? Or start LIFTING! Every rep in the gym makes you stronger. 💪 Every fight earns you cash. 💵 Soon, the ones who pushed you around start stepping aside. 😨 You’re not just surviving—you’re taking over. 😈 But real power means more than just ruling the prison. Will you become the baddest, most feared prisoner this place has ever seen, or will you be just another forgotten inmate, rotting away behind bars? Join Prison Pump now to find out! 🚀Latest Code: 200KBOOM 👍Join our Group and Like the Game to earn in game rewards! ❤️ ⭐ Premium players earn more! 👍 Next code at: 250,000 Likes ! Tags: Simulator, muscle, prison, gym, rebirth, fight.

Last updated by the developer 22 Oct 2026, 16:01 UTC.

815
playing (measured 23 Oct 2026, 03:50 UTC)
181,011,455
lifetime visits
96%
liked (239,248 👍 / 10,655 👎)
3,711,176
favourites (20.5 per 1k visits)
26 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5813,0801,830.58152 October 202623 October 2026
500 measurements spanning 21 days, net -391. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 206–3,455 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
23 Oct 2026, 03:50815-37
23 Oct 2026, 02:50852-7
23 Oct 2026, 01:50859-44
23 Oct 2026, 00:50903+62
22 Oct 2026, 23:50841-74
22 Oct 2026, 22:50915+16
22 Oct 2026, 21:50899-10
22 Oct 2026, 20:50909-98
22 Oct 2026, 19:501,007+1
22 Oct 2026, 18:501,006-34
22 Oct 2026, 17:501,040+3
22 Oct 2026, 16:501,037-2
22 Oct 2026, 15:501,039-45
22 Oct 2026, 14:501,084-39
22 Oct 2026, 13:501,123-54
22 Oct 2026, 12:501,177+197
22 Oct 2026, 11:50980+167
22 Oct 2026, 10:50813+83
22 Oct 2026, 09:50730+26
22 Oct 2026, 08:50704first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boost Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome53,308,606 · 100.0% win
Beat The Rats · progression27,527,409 · 65.4% win
Beat The Shot Callers · progression14,845,170 · 31.2% win
Prestige 1 · progression11,133,423 · 20.8% win
Beat The Shankstas · progression7,959,055 · 17.3% win
Prestige 2 · progression7,141,712 · 13.5% win
Summer Season 2026 · other5,789,560 · 0.00% win
Prestige 3 · progression5,584,355 · 10.8% win
Prestige 4 · progression4,686,516 · 9.0% win
Beat The Hustlas · progression4,522,745 · 11.4% win
Prestige 5 · progression4,174,878 · 8.1% win
Prestige 6 · progression3,475,418 · 7.1% win
Prestige 7 · progression2,531,683 · 5.4% win
Prestige 8 · progression1,588,427 · 3.6% win
Beat The Yard Kings · progression1,474,616 · 3.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202623 October 2026
1479 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1479
Measured (UTC)% likedChange
23 Oct 2026, 03:5096no change
23 Oct 2026, 02:5096no change
23 Oct 2026, 01:5096no change
23 Oct 2026, 00:5096no change
22 Oct 2026, 23:5096no change
22 Oct 2026, 22:5096no change
22 Oct 2026, 21:5096no change
22 Oct 2026, 20:5096no change
22 Oct 2026, 19:5096no change
22 Oct 2026, 18:5096no change
22 Oct 2026, 17:5096no change
22 Oct 2026, 16:5096no change
22 Oct 2026, 15:5096no change
22 Oct 2026, 14:5096no change
22 Oct 2026, 13:5096no change
22 Oct 2026, 12:5096no change
22 Oct 2026, 11:5096no change
22 Oct 2026, 10:5096no change
22 Oct 2026, 09:5096no change
22 Oct 2026, 08:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

8,305,982
YouTube views across 25 matched videos

Most-viewed match: “i went from NOOB to PRO in Roblox prison pump...”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Sept 2026, 03:20 UTC.