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Would You Rather: Outfit Tower🌸

Would You Rather: Outfit Tower🌸

A Roblox experience owned by Funny Octo.

RoleplayENavatar customizationtower climbingrandom selection

Would You Rather: Outfit Tower🌸 is a roleplay experience created on 2026-05-03. It currently has 4,355 players. The game has accumulated 52,645,620 lifetime visits and 533,454 favorites. User engagement shows a 74% like percentage. The experience allows players to choose between two avatar items per stage to build outfits while climbing a tower.

Description (written by the developer; not a statement by this register)

👋 Welcome to Would You Rather: MIX Outfit Tower! 🎲 Choose between 2 avatar items every stage and build your outfit as you climb the tower! 👗✨ 🎲 Don't like your choices? Press MIX to instantly get a new random pair! 👀 Choose between different hairstyles, clothes, heads & accessories 💖 Build the cutest outfit... or end up completely CURSED 😭 🎲 Every run is different with thousands of avatar items and endless combinations 🏃 Climb to the top and see how your final outfit turns out 😆 Compare your look with friends and see who got the BEST or WORST outfit! 🛍️ Earn rewards and check out the SHOP for trails, tools, music & effects! 👍 15,000 LIKES = NEW OUTFITS & ITEMS! ⭐ Like & Favorite for more updates!

Last updated by the developer 4 Sept 2026, 22:16 UTC.

3,619
playing (measured 5 Sept 2026, 06:50 UTC)
61,954,899
lifetime visits
75%
liked (12,382 👍 / 4,145 👎)
547,605
favourites (8.8 per 1k visits)
3 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,3733,9832,6783,61910 August 20265 September 2026
345 measurements spanning 26 days, net +237. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 982–4,375 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 345
Measured (UTC)PlayersChange
5 Sept 2026, 06:503,619-12
5 Sept 2026, 05:503,631+144
5 Sept 2026, 04:503,487-67
5 Sept 2026, 03:503,554-44
5 Sept 2026, 02:503,598-32
5 Sept 2026, 01:503,630+272
5 Sept 2026, 00:503,358+741
4 Sept 2026, 23:502,617+175
4 Sept 2026, 22:502,442+309
4 Sept 2026, 21:502,133+100
4 Sept 2026, 20:502,033-115
4 Sept 2026, 19:502,148-145
4 Sept 2026, 18:502,293+30
4 Sept 2026, 17:502,263-186
4 Sept 2026, 16:502,449+241
4 Sept 2026, 15:502,208-317
4 Sept 2026, 14:502,525-187
4 Sept 2026, 13:502,712-201
4 Sept 2026, 12:502,913+212
4 Sept 2026, 11:502,701first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
99 R$
GOD Slap Glove [x10]
79 R$
Fusion Coil
29 R$
Gravity Coil
19 R$
Speed Coil
19 R$
Grapple Hook
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome22,135,906 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7521 August 20265 September 2026
345 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 345
Measured (UTC)% likedChange
5 Sept 2026, 06:5075no change
5 Sept 2026, 05:5075no change
5 Sept 2026, 04:5075no change
5 Sept 2026, 03:5075no change
5 Sept 2026, 02:5075no change
5 Sept 2026, 01:5075no change
5 Sept 2026, 00:5075no change
4 Sept 2026, 23:5075no change
4 Sept 2026, 22:5075no change
4 Sept 2026, 21:5075no change
4 Sept 2026, 20:5075no change
4 Sept 2026, 19:5075no change
4 Sept 2026, 18:5075no change
4 Sept 2026, 17:5075no change
4 Sept 2026, 16:5075no change
4 Sept 2026, 15:5075no change
4 Sept 2026, 14:5075no change
4 Sept 2026, 13:5075no change
4 Sept 2026, 12:5075no change
4 Sept 2026, 11:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.