Would You Rather: Kawaii Outfit Tower💖
A Roblox experience owned by KMG Studio.
RoleplayENkawaiioutfit customizationrandomizer
Would You Rather: Kawaii Outfit Tower💖 is a roleplay experience created on 2026-05-11. It has recorded 11,349,606 lifetime visits and 1,3489 favorites. Currently, 1,464 users are playing. The experience holds an 80% like percentage. The description highlights over 10,000 random options for hairstyles, outfits, and accessories. Players interact with magical doors to build outfits.
Description (written by the developer; not a statement by this register)
Would You Rather: Kawaii Outfit Tower 💖 Step into a pastel dream and build your ultimate cute outfit, one magical door at a time! 💖 MORE THAN 10,000 RANDOM OPTIONS for kawaii hairstyles, dreamy outfits & sparkling accessories 🎲 Press MIX → watch your whole look transform in an instant with a shower of sparkles! 💅 Reach the top of the tower by collecting your one-of-a-kind outfit 💓 Always pick the cutest costumes — even if they totally don’t match! Every choice gives you adorable new items: 💄 hair, outfits, accessories 💀 ..or something that will CURSED and DESTROY your whole aesthetic! ⚠️ WARNING: You’ll either look like an absolute legend.. or a hilarious adorable disaster! But if you reach the end, prove you’ve got the most unique style in the universe 💅✨ 💗 Liked the game? Join "KMG Studio" to get 12,000 cash, a trail and more! 🔥 Do you have the ultimate drip… or are you about to totally flop? 👑 Click now and find your perfect kawaii vibe!
Last updated by the developer 23 Aug 2026, 15:16 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 03:50 | 318 | -16 |
| 5 Sept 2026, 02:50 | 334 | +28 |
| 5 Sept 2026, 01:50 | 306 | +30 |
| 5 Sept 2026, 00:50 | 276 | +35 |
| 4 Sept 2026, 23:50 | 241 | +55 |
| 4 Sept 2026, 22:50 | 186 | +29 |
| 4 Sept 2026, 21:50 | 157 | +10 |
| 4 Sept 2026, 20:50 | 147 | +4 |
| 4 Sept 2026, 19:50 | 143 | -3 |
| 4 Sept 2026, 18:50 | 146 | -49 |
| 4 Sept 2026, 17:50 | 195 | +11 |
| 4 Sept 2026, 16:50 | 184 | -60 |
| 4 Sept 2026, 15:50 | 244 | -27 |
| 4 Sept 2026, 14:50 | 271 | -51 |
| 4 Sept 2026, 13:50 | 322 | -59 |
| 4 Sept 2026, 12:50 | 381 | +56 |
| 4 Sept 2026, 11:50 | 325 | no change |
| 4 Sept 2026, 10:50 | 325 | +43 |
| 4 Sept 2026, 09:50 | 282 | +8 |
| 4 Sept 2026, 08:50 | 274 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 03:50 | 80 | no change |
| 5 Sept 2026, 02:50 | 80 | no change |
| 5 Sept 2026, 01:50 | 80 | no change |
| 5 Sept 2026, 00:50 | 80 | no change |
| 4 Sept 2026, 23:50 | 80 | no change |
| 4 Sept 2026, 22:50 | 80 | no change |
| 4 Sept 2026, 21:50 | 80 | no change |
| 4 Sept 2026, 20:50 | 80 | no change |
| 4 Sept 2026, 19:50 | 80 | no change |
| 4 Sept 2026, 18:50 | 80 | no change |
| 4 Sept 2026, 17:50 | 80 | no change |
| 4 Sept 2026, 16:50 | 80 | no change |
| 4 Sept 2026, 15:50 | 80 | no change |
| 4 Sept 2026, 14:50 | 80 | no change |
| 4 Sept 2026, 13:50 | 80 | no change |
| 4 Sept 2026, 12:50 | 80 | no change |
| 4 Sept 2026, 11:50 | 80 | no change |
| 4 Sept 2026, 10:50 | 80 | no change |
| 4 Sept 2026, 09:50 | 80 | no change |
| 4 Sept 2026, 08:50 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.