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Would You Rather: Style Outfit Tower 👚

Would You Rather: Style Outfit Tower 👚

A Roblox experience owned by Tower Friends 2026.

SimulatorENtower climbingavatar customizationfashion

Would You Rather: Style Outfit Tower 👚 is a simulator experience created on 2026-05-04. The game currently has 215 players online. It has accumulated 17,236,884 lifetime visits and 1,731,847 favorites. The title holds a 76% like percentage.

Description (written by the developer; not a statement by this register)

Would You Rather: Style Outfit Tower 👚 is a game where you go trough the tower to make your avatar with randomized clothing we made this game with a lot of love and hope you like it!

Last updated by the developer 23 Jul 2026, 01:04 UTC.

69
playing (measured 21 Aug 2026, 20:54 UTC)
17,376,799
lifetime visits
76%
liked (2,336 👍 / 738 👎)
1,784,080
favourites (102.7 per 1k visits)
4 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

697873.510 August 2026 — 78 players21 August 2026 — 69 players10 August 202621 August 2026
2 measurements spanning 11 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–79 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5469-9
10 Aug 2026, 18:3178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 VIP 👑
199 R$
ADMIN (PERMANENT)
99 R$
Golden Carpet [PERMANENT]
79 R$
Slap Hand [PERMANENT]
49 R$
Gravity Coil [PERMANENT]
49 R$
Speed Coil [PERMANENT]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To My Game! · welcome9,442,612 · 100.0% win
05 · other6,474,011 · 100.0% win
10 · other4,716,848 · 91.7% win
15 · other3,504,065 · 68.9% win
20 · other2,064,747 · 41.9% win
Finished Game! · progression1,556,108 · 30.1% win
25 · other1,556,068 · 30.1% win
30 · other902,353 · 18.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked21 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3476no change
23 Aug 2026, 17:1776no change
21 Aug 2026, 20:5476no change
13 Aug 2026, 17:0876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.