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Would You Rather: Fashion Outfit Tower

Would You Rather: Fashion Outfit Tower

A Roblox experience owned by Funny Tower Games.

ObbyENfashiontowerwould you rather

Would You Rather: Fashion Outfit Tower is an obby experience created on 2026-04-28. It has accumulated 18,913,328 lifetime visits and 2,631,226 favorites. Currently, 113 users are playing. The experience holds a 64% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Fashion Heaven or Jail 👼🚨 Choose your style 💖 Jump through the obby and build your outfit 🗼✨ Every choice secretly decides your fate 😈👼 Reach the top and face the Fashion Judge ⚖️ Will you be sent to Fashion Heaven… or Fashion Jail? 🚨👑 Can you slay your way to the final verdict? 💅

Last updated by the developer 18 Aug 2026, 20:35 UTC.

42
playing (measured 21 Aug 2026, 20:54 UTC)
18,998,991
lifetime visits
64%
liked (1,946 👍 / 1,112 👎)
2,720,433
favourites (143.2 per 1k visits)
28 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

427960.510 August 2026 — 79 players21 August 2026 — 42 players10 August 202621 August 2026
2 measurements spanning 11 days, net -37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–85 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5442-37
10 Aug 2026, 14:0779first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
399 R$
Rainbow Carpet
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,330,917 · 100.0% win
Fashion Angel! · other1,812,776 · 13.7% win
Fashion Criminal! · other395,393 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6413 August 2026 — 64 % liked21 August 2026 — 64 % liked23 August 2026 — 64 % liked2 September 2026 — 64 % liked12 September 2026 — 64 % liked22 September 2026 — 64 % liked2 October 2026 — 64 % liked12 October 2026 — 64 % liked22 October 2026 — 64 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:2264no change
12 Oct 2026, 17:2164no change
2 Oct 2026, 17:2064no change
22 Sept 2026, 17:1964no change
12 Sept 2026, 17:1764no change
2 Sept 2026, 17:1564no change
23 Aug 2026, 16:5364no change
21 Aug 2026, 20:5464no change
13 Aug 2026, 16:5264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.