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Would You Rather: Kpop Demon Hunters Tower 👚

Would You Rather: Kpop Demon Hunters Tower 👚

A Roblox experience owned by O Filho Pródigo.

SimulatorENfashionkpoptower

Would You Rather: Kpop Demon Hunters Tower 👚 is a simulator experience created on 2026-05-17. The game currently has 1,304 players online. It has accumulated 36,597,731 lifetime visits and 4,020,128 favorites. The title holds a 63% like percentage. The description indicates gameplay involves choosing doors to build outfits with items or negative effects.

Description (written by the developer; not a statement by this register)

Would You Rather: Kpop Demon Hunters Tower 👚 Choose a door and build your outfit one step at a time 💖 Will you glow up… or get completely ruined?.. Every choice gives you new items: 💄 hair, outfits, accessories 💀 or something that will DESTROY your look Reach the end and prove you’ve got the best style 💅 💗 Like the game + join the group for extra perks

Last updated by the developer 17 Jul 2026, 17:49 UTC.

893
playing (measured 5 Sept 2026, 09:50 UTC)
40,269,602
lifetime visits
63%
liked (2,623 👍 / 1,557 👎)
4,394,900
favourites (109.1 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4301,35089089310 August 20265 September 2026
348 measurements spanning 26 days, net -457. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 292–1,488 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 348
Measured (UTC)PlayersChange
5 Sept 2026, 09:50893+11
5 Sept 2026, 08:50882+14
5 Sept 2026, 07:50868-46
5 Sept 2026, 06:50914+102
5 Sept 2026, 05:50812+30
5 Sept 2026, 04:50782+8
5 Sept 2026, 03:50774-116
5 Sept 2026, 02:50890+80
5 Sept 2026, 01:50810-22
5 Sept 2026, 00:50832+116
4 Sept 2026, 23:50716+90
4 Sept 2026, 22:50626+109
4 Sept 2026, 21:50517-67
4 Sept 2026, 20:50584-2
4 Sept 2026, 19:50586-108
4 Sept 2026, 18:50694-94
4 Sept 2026, 17:50788+29
4 Sept 2026, 16:50759-99
4 Sept 2026, 15:50858-20
4 Sept 2026, 14:50878first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
750 R$
Rainbow Slap Hand
500 R$
Ban Hammer
450 R$
Laser Gun
250 R$
Big Slap Hand
200 R$
Double Coins
200 R$
Sword
200 R$
Spaceship
150 R$
Jetpack
150 R$
Fusion Coil
100 R$
Race Car
75 R$
Boombox
50 R$
2X Jump
40 R$
2X Health
40 R$
2X Speed
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6321 August 20265 September 2026
348 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 348
Measured (UTC)% likedChange
5 Sept 2026, 09:5063no change
5 Sept 2026, 08:5063no change
5 Sept 2026, 07:5063no change
5 Sept 2026, 06:5063no change
5 Sept 2026, 05:5063no change
5 Sept 2026, 04:5063no change
5 Sept 2026, 03:5063no change
5 Sept 2026, 02:5063no change
5 Sept 2026, 01:5063no change
5 Sept 2026, 00:5063no change
4 Sept 2026, 23:5063no change
4 Sept 2026, 22:5063no change
4 Sept 2026, 21:5063no change
4 Sept 2026, 20:5063no change
4 Sept 2026, 19:5063no change
4 Sept 2026, 18:5063no change
4 Sept 2026, 17:5063no change
4 Sept 2026, 16:5063no change
4 Sept 2026, 15:5063no change
4 Sept 2026, 14:5063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.