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Window Cleaner [SIMULATOR]

Window Cleaner [SIMULATOR]

A Roblox experience owned by Housing Development.

TycoonENtycoonsimulatorcleaning

Window Cleaner [SIMULATOR] is a tycoon experience created on 2026-05-05. The game currently has 115 players online. It has accumulated 3,903,133 lifetime visits and 27,214 favorites. The title holds an 84% like percentage. These metrics define its current standing within the Roblox platform's data index.

Description (written by the developer; not a statement by this register)

Get ready to build your cleaning empire in Window Cleaner Simulator 🧽✨ Start with basic tools and clean dirty windows across houses, apartments, offices, skyscrapers, and more! Earn cash from every spotless job, unlock powerful equipment, and become the #1 window cleaner in the city. 🪟 Clean satisfying dirty windows 💰 Earn money & upgrade your gear 🚗 Unlock new locations and vehicles 🏙️ Work on huge skyscrapers 🧼 Use sprays, squeegees, ladders, and advanced tools 👥 Play with friends and grow your business 🏆 Become the ultimate window cleaning tycoon Every streak, shine, and perfect wipe counts. Can you turn a small cleaning job into a massive empire? 👍 Like & Favorite the game for updates!

Last updated by the developer 14 Aug 2026, 16:29 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
3,989,924
lifetime visits
84%
liked (7,062 👍 / 1,354 👎)
27,214
favourites (6.8 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7616612110 August 2026 — 166 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net -90. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–180 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476-90
10 Aug 2026, 15:31166first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x EXP
199 R$
2X Money
199 R$
Infinite Hand Reach
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,810,112
Finished a Job! · other1,139,325

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked21 August 2026 — 84 % liked14 August 202621 August 2026
2 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5484no change
14 Aug 2026, 03:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.