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Be a Lucky Block For Squishy Dumplings

Be a Lucky Block For Squishy Dumplings

A Roblox experience owned by Cr4nky Studios.

SimulatorENLucky BlockSquishy Dumplings IPSurvival/Chase

Be a Lucky Block For Squishy Dumplings is a simulator experience created on 2026-03-06. The game currently has 411 players online and 8,176 favorites. It has recorded 4,746,369 lifetime visits and maintains a 95% like percentage. The description highlights mechanics involving rolling blocks, running to base, and collecting rewards for upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Be a Lucky Block For Squishy Dumplings! ❓ Wait for the Dumplings to roll the Lucky Block… 🏃 When it rolls, RUN. Get back to your base before they catch you. 💸 Collect rewards to earn cash and upgrade your chances of survival. 💤 Your progress continues… even when you’re not in the factory. 💰 Premium players receive +10% extra cash. Tags: Squishy Dumplings,Slimes, Brainrot, Brainrot Memes, Memes, Cute , Monsters, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding , Friends, Simulator , Tycoon , Lucky Block

Last updated by the developer 15 Aug 2026, 05:55 UTC.

249
playing (measured 25 Aug 2026, 12:50 UTC)
5,028,794
lifetime visits
95%
liked (4,343 👍 / 221 👎)
8,807
favourites (1.8 per 1k visits)
6 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

200573386.524911 August 202625 August 2026
90 measurements spanning 14 days, net -324. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 144–629 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 90
Measured (UTC)PlayersChange
25 Aug 2026, 12:50249-14
25 Aug 2026, 11:50263+22
25 Aug 2026, 10:50241-15
25 Aug 2026, 09:50256+13
25 Aug 2026, 08:50243+43
25 Aug 2026, 07:50200-16
25 Aug 2026, 06:50216-39
25 Aug 2026, 05:50255-11
25 Aug 2026, 04:50266-8
25 Aug 2026, 03:50274-5
25 Aug 2026, 02:50279-31
25 Aug 2026, 01:50310+6
25 Aug 2026, 00:50304-25
24 Aug 2026, 23:50329+89
24 Aug 2026, 22:50240+35
24 Aug 2026, 21:50205-7
24 Aug 2026, 20:50212-1
24 Aug 2026, 19:50213-21
24 Aug 2026, 18:50234+15
24 Aug 2026, 17:50219first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SecretPack
1,249 R$
ProPack
529 R$
StarterPack
59 R$
Auto Collect
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 202625 August 2026
90 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 90
Measured (UTC)% likedChange
25 Aug 2026, 12:5095no change
25 Aug 2026, 11:5095no change
25 Aug 2026, 10:5095no change
25 Aug 2026, 09:5095no change
25 Aug 2026, 08:5095no change
25 Aug 2026, 07:5095no change
25 Aug 2026, 06:5095no change
25 Aug 2026, 05:5095no change
25 Aug 2026, 04:5095no change
25 Aug 2026, 03:5095no change
25 Aug 2026, 02:5095no change
25 Aug 2026, 01:5095no change
25 Aug 2026, 00:5095no change
24 Aug 2026, 23:5095no change
24 Aug 2026, 22:5095no change
24 Aug 2026, 21:5095no change
24 Aug 2026, 20:5095no change
24 Aug 2026, 19:5095no change
24 Aug 2026, 18:5095no change
24 Aug 2026, 17:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.