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+1 Skate for Brainrots🧠

+1 Skate for Brainrots🧠

A Roblox experience owned by Final Boss Developers.

SportsENskateboardingidle/tycoonmeme culture

A skateboard carries players to new biomes, without falling into the void, in +1 Skate for Brainrots, a sports-tagged experience from 2026. Favorites exceed 4 million, visits are 59.2 million, and 86 percent of ratings are likes. Currently 1,863 players are skating.

Description (written by the developer; not a statement by this register)

Welcome to +1 Skate for Brainrots🧠 1. Use your Skateboard to reach Biomes! 2. Make sure not to fall into the void!🤾‍♂️ 3. Bring brainrots back to your Base to earn Cash! 💵 4. Upgrade your speed and jump to get further! 😴 Your Brainrots earns Cash offline! Having fun? 👍 Like the game and invite your friends to play! 😄

Last updated by the developer 17 Oct 2026, 16:03 UTC.

1,600
playing (measured 27 Oct 2026, 09:50 UTC)
62,277,251
lifetime visits
86%
liked (5,705 👍 / 963 👎)
4,300,942
favourites (69.1 per 1k visits)
6 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8263,2352,030.51,6006 October 202627 October 2026
500 measurements spanning 21 days, net -454. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 465–3,596 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 09:501,600+123
27 Oct 2026, 08:501,477+21
27 Oct 2026, 07:501,456+128
27 Oct 2026, 06:501,328-52
27 Oct 2026, 05:501,380-22
27 Oct 2026, 04:501,402-87
27 Oct 2026, 03:501,489-17
27 Oct 2026, 02:501,506-142
27 Oct 2026, 01:501,648-45
27 Oct 2026, 00:501,693+619
26 Oct 2026, 23:501,074-238
26 Oct 2026, 22:501,312-9
26 Oct 2026, 21:501,321-9
26 Oct 2026, 20:501,330-83
26 Oct 2026, 19:501,413-107
26 Oct 2026, 18:501,520-79
26 Oct 2026, 17:501,599-200
26 Oct 2026, 16:501,799-72
26 Oct 2026, 15:501,871-161
26 Oct 2026, 14:502,032first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! ¡ welcome22,019,326 ¡ 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 202627 October 2026
1584 measurements spanning 67 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1584
Measured (UTC)% likedChange
27 Oct 2026, 09:5086no change
27 Oct 2026, 08:5086no change
27 Oct 2026, 07:5086no change
27 Oct 2026, 06:5086no change
27 Oct 2026, 05:5086no change
27 Oct 2026, 04:5086no change
27 Oct 2026, 03:5086no change
27 Oct 2026, 02:5086no change
27 Oct 2026, 01:5086no change
27 Oct 2026, 00:5086no change
26 Oct 2026, 23:5086no change
26 Oct 2026, 22:5086no change
26 Oct 2026, 21:5086no change
26 Oct 2026, 20:5086no change
26 Oct 2026, 19:5086no change
26 Oct 2026, 18:5086no change
26 Oct 2026, 17:5086no change
26 Oct 2026, 16:5086no change
26 Oct 2026, 15:5086no change
26 Oct 2026, 14:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.