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+1 Skate for Brainrots🧠

+1 Skate for Brainrots🧠

A Roblox experience owned by Final Boss Developers.

SportsENskateboardingidle/tycoonmeme culture

+1 Skate for Brainrots🧠 is a sports experience created on 2026-05-06. It has accumulated 38,406,719 lifetime visits and 2,606,996 favorites. Currently, 6,158 users are playing. The game holds an 86% like percentage. Players use skateboards to reach biomes and earn cash.

Description (written by the developer; not a statement by this register)

Welcome to +1 Skate for Brainrots🧠 1. Use your Skateboard to reach Biomes! 2. Make sure not to fall into the void!🤾‍♂️ 3. Bring brainrots back to your Base to earn Cash! 💵 4. Upgrade your speed and jump to get further! 😴 Your Brainrots earns Cash offline! Having fun? 👍 Like the game and invite your friends to play! 😄

Last updated by the developer 13 Jul 2026, 21:13 UTC.

2,671
playing (measured 4 Sept 2026, 20:50 UTC)
48,288,004
lifetime visits
86%
liked (4,652 👍 / 746 👎)
3,360,000
favourites (69.6 per 1k visits)
6 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,0046,4174,210.52,67110 August 20264 September 2026
335 measurements spanning 25 days, net -2,059. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,342–7,079 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 335
Measured (UTC)PlayersChange
4 Sept 2026, 20:502,671-189
4 Sept 2026, 19:502,860-47
4 Sept 2026, 18:502,907-147
4 Sept 2026, 17:503,054-266
4 Sept 2026, 16:503,320-84
4 Sept 2026, 15:503,404-26
4 Sept 2026, 14:503,430-375
4 Sept 2026, 13:503,805+89
4 Sept 2026, 12:503,716-1
4 Sept 2026, 11:503,717+434
4 Sept 2026, 10:503,283+214
4 Sept 2026, 09:503,069+339
4 Sept 2026, 08:502,730+120
4 Sept 2026, 07:502,610+139
4 Sept 2026, 06:502,471-4
4 Sept 2026, 05:502,475-115
4 Sept 2026, 04:502,590-109
4 Sept 2026, 03:502,699+152
4 Sept 2026, 02:502,547-144
4 Sept 2026, 01:502,691first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome17,580,668 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 20264 September 2026
335 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 335
Measured (UTC)% likedChange
4 Sept 2026, 20:5086no change
4 Sept 2026, 19:5086no change
4 Sept 2026, 18:5086no change
4 Sept 2026, 17:5086no change
4 Sept 2026, 16:5086no change
4 Sept 2026, 15:5086no change
4 Sept 2026, 14:5086no change
4 Sept 2026, 13:5086no change
4 Sept 2026, 12:5086no change
4 Sept 2026, 11:5086no change
4 Sept 2026, 10:5086no change
4 Sept 2026, 09:5086no change
4 Sept 2026, 08:5086no change
4 Sept 2026, 07:5086no change
4 Sept 2026, 06:5086no change
4 Sept 2026, 05:5086no change
4 Sept 2026, 04:5086no change
4 Sept 2026, 03:5086no change
4 Sept 2026, 02:5086no change
4 Sept 2026, 01:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.