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+1 Wings for Brainrots

+1 Wings for Brainrots

A Roblox experience owned by Garage Inc..

TycoonENincrementaloffline-progressmeme-culture

+1 Wings for Brainrots is a tycoon experience created on 2026-04-06. It has 108,203,409 lifetime visits and 6,633,124 favorites. Currently, 11,681 players are active. The game holds an 86% like percentage. Players fly, collect items, and upgrade bases to earn currency. Offline generation and rebirth mechanics are included in the gameplay loop.

Description (written by the developer; not a statement by this register)

Welcome to +1 Wings for Brainrots 🦅 Fly higher, go farther, and collect as many Brainrots as you can! Use your growing flight speed to reach insane heights and discover new areas! 🌌 How to play: 🕊️ Fly your way across each area 🧠 Collect Brainrots to earn Cash ⚡ Gain +1 Flight speed every time you progress 💵 Upgrade your Brainrots to boost your income 🏗️ Expand your base to unlock more storage slots 💤 Your Brainrots generate Cash even while OFFLINE! Rebirth to multiply your cash! ♻️ 👍 Like the game and join the group for FREE Brainrot!

Last updated by the developer 4 Sept 2026, 09:20 UTC.

7,099
playing (measured 4 Sept 2026, 13:50 UTC)
119,255,675
lifetime visits
85%
liked (34,292 👍 / 5,946 👎)
7,442,515
favourites (62.4 per 1k visits)
6 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,12511,7886,956.57,09910 August 20264 September 2026
328 measurements spanning 25 days, net -4,689. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 676–13,237 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 328
Measured (UTC)PlayersChange
4 Sept 2026, 13:507,099-101
4 Sept 2026, 12:507,200+910
4 Sept 2026, 11:506,290+406
4 Sept 2026, 10:505,884+1,243
4 Sept 2026, 09:504,641+521
4 Sept 2026, 08:504,120+60
4 Sept 2026, 07:504,060+284
4 Sept 2026, 06:503,776+106
4 Sept 2026, 05:503,670+197
4 Sept 2026, 04:503,473+270
4 Sept 2026, 03:503,203+265
4 Sept 2026, 02:502,938-28
4 Sept 2026, 01:502,966+175
4 Sept 2026, 00:502,791+358
3 Sept 2026, 23:502,433+71
3 Sept 2026, 22:502,362+112
3 Sept 2026, 21:502,250-32
3 Sept 2026, 20:502,282-209
3 Sept 2026, 19:502,491-509
3 Sept 2026, 18:503,000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
299 R$
Pro Pack
99 R$
Starter Pack
19 R$
Auto Collect Cash
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 20264 September 2026
329 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 329
Measured (UTC)% likedChange
4 Sept 2026, 13:5085no change
4 Sept 2026, 12:5085no change
4 Sept 2026, 11:5085no change
4 Sept 2026, 10:5085no change
4 Sept 2026, 09:5085no change
4 Sept 2026, 08:5085no change
4 Sept 2026, 07:5085no change
4 Sept 2026, 06:5085no change
4 Sept 2026, 05:5085no change
4 Sept 2026, 04:5085no change
4 Sept 2026, 03:5085no change
4 Sept 2026, 02:5085no change
4 Sept 2026, 01:5085no change
4 Sept 2026, 00:5085no change
3 Sept 2026, 23:5085no change
3 Sept 2026, 22:5085no change
3 Sept 2026, 21:5085no change
3 Sept 2026, 20:5085no change
3 Sept 2026, 19:5085no change
3 Sept 2026, 18:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.