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Would You Rather: Lucky Block Tower

Would You Rather: Lucky Block Tower

A Roblox experience owned by THE BEST 2 DO IT.

TycoonENfashionlucky blocktower

Would You Rather: Lucky Block Tower is a tycoon experience created on 2026-05-08. It has accumulated 9,374,084 lifetime visits and 15,079 favorites. Currently, 200 users are playing. The game holds a 59% like percentage. The description indicates players pick blocks to build outfits, facing either positive or negative fashion outcomes.

Description (written by the developer; not a statement by this register)

Would You Rather: Lucky Block Tower Pick a block and build your outfit one step at a time ✨ Will you get super lucky… or totally wreck your style? 😳 Every choice gives you something new: 💖 cute clothes, hair, and accessories 💀 or a fashion fail that will RUIN your outfit Make it to the end and show everyone you’ve got the best look 💅 💗 Like the game + join the group for extra perks

Last updated by the developer 11 Aug 2026, 21:34 UTC.

90
playing (measured 21 Aug 2026, 21:50 UTC)
9,549,709
lifetime visits
59%
liked (1,799 👍 / 1,251 👎)
15,777
favourites (1.7 per 1k visits)
8 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90119104.510 August 2026 — 117 players21 August 2026 — 119 players21 August 2026 — 90 players10 August 202621 August 2026
3 measurements spanning 11 days, net -27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–123 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5090-29
21 Aug 2026, 20:54119+2
10 Aug 2026, 14:19117first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,308,925 · 100.0% win
Finish Tower 1 · progression362,825 · 12.8% win
Finish Tower 2 · progression33,707 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5913 August 2026 — 59 % liked21 August 2026 — 59 % liked21 August 2026 — 59 % liked23 August 2026 — 59 % liked13 August 202623 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:5359no change
21 Aug 2026, 21:5059no change
21 Aug 2026, 20:5459no change
13 Aug 2026, 20:5259first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.