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[TOWER] Heroes RNG 🏹

[TOWER] Heroes RNG 🏹

A Roblox experience owned by Heroplay Studios.

SimulatorENRNG mechanicsHero collectionBoss battles

[TOWER] Heroes RNG 🏹 is a simulator experience on Roblox, created in 2026, with over 36.5 million lifetime visits. It records 2,943 playing now, a like rating of 96%, 250,268 favourites.

Description (written by the developer; not a statement by this register)

🏹 Welcome to Heroes RNG! 🏹 🎲 Roll & collect unique Heroes! 🌀 Fuse & Enchant them to make them more powerful! 🐺 Battle various monsters in all the different biomes! 🐉 Fight epic BOSSES and collect their artifacts! 🍀 Like & join group for +10% Gold & +1 Luck! 💚 Thanks for playing! Follow for updates 💚

Last updated by the developer 24 Oct 2026, 21:21 UTC.

1,966
playing (measured 26 Oct 2026, 08:50 UTC)
38,565,883
lifetime visits
96%
liked (55,189 👍 / 2,205 👎)
261,982
favourites (6.8 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,4815,9503,715.51,9665 October 202626 October 2026
500 measurements spanning 21 days, net -252. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 811–6,620 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 08:501,966+32
26 Oct 2026, 07:501,934+36
26 Oct 2026, 06:501,898+20
26 Oct 2026, 05:501,878-20
26 Oct 2026, 04:501,898-7
26 Oct 2026, 03:501,905-16
26 Oct 2026, 02:501,921-10
26 Oct 2026, 01:501,931-17
26 Oct 2026, 00:501,948+3
25 Oct 2026, 23:501,945-73
25 Oct 2026, 22:502,018-138
25 Oct 2026, 21:502,156-97
25 Oct 2026, 20:502,253-117
25 Oct 2026, 19:502,370+19
25 Oct 2026, 18:502,351-88
25 Oct 2026, 17:502,439-19
25 Oct 2026, 16:502,458-53
25 Oct 2026, 15:502,511-11
25 Oct 2026, 14:502,522+5
25 Oct 2026, 13:502,517first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#65 Fun with friends

Growth

208351.56521 August 202626 October 2026
1573 measurements spanning 66 days, net +12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11–92 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 1573
Measured (UTC)Rank on Fun with friendsChange
26 Oct 2026, 08:2565no change
26 Oct 2026, 07:2565no change
26 Oct 2026, 06:2565no change
26 Oct 2026, 05:2565no change
26 Oct 2026, 04:2565no change
26 Oct 2026, 03:2565no change
26 Oct 2026, 02:2565no change
26 Oct 2026, 01:2565no change
26 Oct 2026, 00:2565+1
25 Oct 2026, 23:2564no change
25 Oct 2026, 22:2564-1
25 Oct 2026, 21:2565no change
25 Oct 2026, 20:2565no change
25 Oct 2026, 19:2565+8
25 Oct 2026, 18:2557no change
25 Oct 2026, 17:2557no change
25 Oct 2026, 16:2557no change
25 Oct 2026, 15:2557no change
25 Oct 2026, 14:2557no change
25 Oct 2026, 13:2557first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Double Roll
799 R$
Faster Rolling
699 R$
VIP
449 R$
ULTRA Lucky
299 R$
x2 Offline Earnings
299 R$
+1 Hero Slot
249 R$
Auto Loot
199 R$
x2 Enemy Mutation Chance
179 R$
Lucky
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 202626 October 2026
1561 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1561
Measured (UTC)% likedChange
26 Oct 2026, 08:5096no change
26 Oct 2026, 07:5096no change
26 Oct 2026, 06:5096no change
26 Oct 2026, 05:5096no change
26 Oct 2026, 04:5096no change
26 Oct 2026, 03:5096no change
26 Oct 2026, 02:5096no change
26 Oct 2026, 01:5096no change
26 Oct 2026, 00:5096no change
25 Oct 2026, 23:5096no change
25 Oct 2026, 22:5096no change
25 Oct 2026, 21:5096no change
25 Oct 2026, 20:5096no change
25 Oct 2026, 19:5096no change
25 Oct 2026, 18:5096no change
25 Oct 2026, 17:5096no change
25 Oct 2026, 16:5096no change
25 Oct 2026, 15:5096no change
25 Oct 2026, 14:5096no change
25 Oct 2026, 13:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.