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[TOWER] Heroes RNG 🏹

[TOWER] Heroes RNG 🏹

A Roblox experience owned by Heroplay Studios.

SimulatorENRNG mechanicsHero collectionBoss battles

[TOWER] Heroes RNG 🏹 is a simulator experience created on 2026-05-11. It currently has 9,367 players. The game has accumulated 21,048,678 lifetime visits and 158,082 favorites. User engagement shows a 96% like percentage. The title focuses on collecting and fusing heroes for battle.

Description (written by the developer; not a statement by this register)

🏹 Welcome to Heroes RNG! 🏹 🎲 Roll & collect unique Heroes! 🌀 Fuse & Enchant them to make them more powerful! 🐺 Battle various monsters in all the different biomes! 🐉 Fight epic BOSSES and collect their artifacts! 🍀 Like & join group for +10% Gold & +1 Luck! 💚 Thanks for playing! Follow for updates 💚

Last updated by the developer 29 Aug 2026, 16:16 UTC.

3,901
playing (measured 5 Sept 2026, 04:50 UTC)
29,209,636
lifetime visits
96%
liked (48,439 👍 / 1,851 👎)
215,517
favourites (7.4 per 1k visits)
11 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,47418,83911,156.53,90110 August 20265 September 2026
343 measurements spanning 26 days, net -6,980. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,169–21,144 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 343
Measured (UTC)PlayersChange
5 Sept 2026, 04:503,901+77
5 Sept 2026, 03:503,824-7
5 Sept 2026, 02:503,831+42
5 Sept 2026, 01:503,789-67
5 Sept 2026, 00:503,856+87
4 Sept 2026, 23:503,769-187
4 Sept 2026, 22:503,956-210
4 Sept 2026, 21:504,166-116
4 Sept 2026, 20:504,282-238
4 Sept 2026, 19:504,520+67
4 Sept 2026, 18:504,453-143
4 Sept 2026, 17:504,596+3
4 Sept 2026, 16:504,593+36
4 Sept 2026, 15:504,557+90
4 Sept 2026, 14:504,467-183
4 Sept 2026, 13:504,650+176
4 Sept 2026, 12:504,474+272
4 Sept 2026, 11:504,202+246
4 Sept 2026, 10:503,956+29
4 Sept 2026, 09:503,927first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#31 Fun with friends

Growth

2472483121 August 20265 September 2026
345 measurements spanning 14 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 17–79 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 345
Measured (UTC)Rank on Fun with friendsChange
5 Sept 2026, 04:2531no change
5 Sept 2026, 03:2531no change
5 Sept 2026, 02:2531no change
5 Sept 2026, 01:2531no change
5 Sept 2026, 00:2531no change
4 Sept 2026, 23:2531no change
4 Sept 2026, 22:2531no change
4 Sept 2026, 21:2531no change
4 Sept 2026, 20:2531no change
4 Sept 2026, 19:2531no change
4 Sept 2026, 18:2531no change
4 Sept 2026, 17:2531no change
4 Sept 2026, 16:2531no change
4 Sept 2026, 15:2531no change
4 Sept 2026, 14:2531no change
4 Sept 2026, 13:2531no change
4 Sept 2026, 12:2531no change
4 Sept 2026, 11:2531no change
4 Sept 2026, 10:2531no change
4 Sept 2026, 09:2531first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Double Roll
799 R$
Faster Rolling
699 R$
VIP
449 R$
x2 Offline Earnings
299 R$
ULTRA Lucky
299 R$
+1 Hero Slot
249 R$
Auto Loot
199 R$
x2 Enemy Mutation Chance
179 R$
Lucky
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 20265 September 2026
345 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 345
Measured (UTC)% likedChange
5 Sept 2026, 04:5096no change
5 Sept 2026, 03:5096no change
5 Sept 2026, 02:5096no change
5 Sept 2026, 01:5096no change
5 Sept 2026, 00:5096no change
4 Sept 2026, 23:5096no change
4 Sept 2026, 22:5096no change
4 Sept 2026, 21:5096no change
4 Sept 2026, 20:5096no change
4 Sept 2026, 19:5096no change
4 Sept 2026, 18:5096no change
4 Sept 2026, 17:5096no change
4 Sept 2026, 16:5096no change
4 Sept 2026, 15:5096no change
4 Sept 2026, 14:5096no change
4 Sept 2026, 13:5096no change
4 Sept 2026, 12:5096no change
4 Sept 2026, 11:5096no change
4 Sept 2026, 10:5096no change
4 Sept 2026, 09:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.