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Doggy RNG

Doggy RNG

A Roblox experience owned by Strong Bunny Studio.

SimulatorENRNGPet CollectorCombat

Description (written by the developer; not a statement by this register)

What the dog doing? Doggy RNG 🐶Roll for Doggy Warriors! 🛡️Grab your blade & shield! ⚔️ Slay evil banana cats to earn golds! 🌍 Unlock new combat worlds! ⚡ Invest in the skill tree! 👍 Like the game and join the group for +1 Luck and Auto Collect! Code: WELCOME

Last updated by the developer 21 Aug 2026, 20:17 UTC.

62
playing (measured 21 Aug 2026, 20:54 UTC)
438,331
lifetime visits
87%
liked (925 👍 / 136 👎)
1,718
favourites (3.9 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

629176.510 August 2026 — 91 players21 August 2026 — 62 players10 August 202621 August 2026
2 measurements spanning 11 days, net -29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–95 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5462-29
10 Aug 2026, 15:4991first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Each Gained Gold + 100%
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome193,056 · 100.0% win
1 Roll · other176,049 · 100.0% win
10 Roll · collection153,761 · 100.0% win
World 2 · progression133,069 · 100.0% win
100 Roll · progression91,912 · 87.4% win
World 5 · progression47,339 · 46.7% win
1000 Roll · progression12,890 · 13.9% win
World 10 · progression5,512 · 7.1% win
World 20 · progression393 · 0.70% win
10000 Roll · other281 · 0.30% win
World 30 · progression153 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

85878615 August 2026 — 85 % liked21 August 2026 — 86 % liked25 August 2026 — 87 % liked15 August 202625 August 2026
3 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:4687+1
21 Aug 2026, 20:5486+1
15 Aug 2026, 05:4585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.