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[ REDSHOOTER ]

[ REDSHOOTER ]

A Roblox experience owned by RandomBrutalGames.

ShooterENfirst-person shootermilitary simulationearly access

Description (written by the developer; not a statement by this register)

warning: this game contains flashes and violent scenes, and it follows all roblox tos rules. codes for 80% likes controls l — clean ctrl — unlock mouse cursor v — change fire mode a realistic first-person shooter featuring realistic physics, stunning visuals, and immersive gunplay. experience fast-paced combat inspired by modern military shooters, with gameplay similar to call of duty and an intense bodycam-like atmosphere. content is still missing, and bugs, glitches, and unfinished features are to be expected. this early access period helps us gather feedback, add new content, and fix issues before release. if you find a bug, please report it on the roblox group and include the game name, what happened, and how the bug occurred. please leave a like to support the game. it really motivates us! thank you for your support!

Last updated by the developer 9 Aug 2026, 13:19 UTC.

78
playing (measured 10 Aug 2026, 14:33 UTC)
442,038
lifetime visits
65%
liked (4,279 👍 / 2,282 👎)
24,365
favourites (55.1 per 1k visits)
13 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3326first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CHANCE TO SPAWN WITH A RPG
299 R$
Server Private +
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to hell brother · welcome418,418 · 100.0% win
First Kill · other324,341 · 100.0% win
10 Kills · progression151,867 · 66.6% win
First Drone ! · collection71,383 · 27.2% win
100 Kills · progression25,381 · 7.0% win
500 Kills · progression2,301 · 0.60% win
1K Kills · progression358 · 0.10% win
MONSTER SCORE · other9 · 0.00% win
5k Kills · progression6 · 0.00% win
10k Kills · progression4 · 0.00% win
360° Kills · other0 · 0.00% win
???? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

65716814 August 2026 — 71 % liked24 August 2026 — 67 % liked4 September 2026 — 65 % liked14 August 20264 September 2026
3 measurements spanning 20 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:1665-2
24 Aug 2026, 23:0267-4
14 Aug 2026, 23:0271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.