Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Roll to Defend

Roll to Defend

A Roblox experience owned by D:/Drive.

Tower defenseENtower defensezombie survivalidle mechanics

Roll to Defend is a tower-defense experience created on 2026-05-14. The game has accumulated 13,631,856 lifetime visits and 28,706 favorites. Currently, 736 users are playing. The title holds a 96% like percentage. The description highlights rolling for units, fighting zombies, and unlocking zones.

Description (written by the developer; not a statement by this register)

Roll Units 🛡️ Fight Zombies 🧟 Buy Zones 🌍🤑 🌟 Roll for Units ⚔️ Fight Zombies with your Units! 🗺️ Unlock new Zones! 👥 Play with Friends for more luck! 👍 Like and join the group for EXTRA LUCK! ❓ Did you know you continue to earn income offline! 💰

Last updated by the developer 1 Aug 2026, 16:00 UTC.

97
playing (measured 9 Sept 2026, 01:50 UTC)
14,208,965
lifetime visits
96%
liked (38,046 👍 / 1,689 👎)
29,960
favourites (2.1 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

971,410753.510 August 20269 September 2026
436 measurements spanning 29 days, net -1,313. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 436
Measured (UTC)PlayersChange
9 Sept 2026, 01:5097-4
9 Sept 2026, 00:50101+1
8 Sept 2026, 23:50100-16
8 Sept 2026, 22:50116-3
8 Sept 2026, 21:50119-12
8 Sept 2026, 20:50131-16
8 Sept 2026, 19:50147+13
8 Sept 2026, 18:50134-11
8 Sept 2026, 17:50145-15
8 Sept 2026, 16:50160+1
8 Sept 2026, 15:50159+21
8 Sept 2026, 14:50138+6
8 Sept 2026, 13:50132+14
8 Sept 2026, 12:50118no change
8 Sept 2026, 11:50118+5
8 Sept 2026, 10:50113+4
8 Sept 2026, 09:50109-1
8 Sept 2026, 08:50110-3
8 Sept 2026, 07:50113no change
8 Sept 2026, 06:50113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Roll
499 R$
VIP
249 R$
Auto Purchase Zone
249 R$
Fast Roll
249 R$
+1 Equip
94 R$
Permanent Luck
59 R$
Auto Equip Best
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,934,683 · 64.2% win
Finished the Tutorial · welcome3,277,048 · 54.6% win
Roll 10 Times · other3,170,514 · 52.3% win
Roll 100 Times · other2,289,631 · 38.8% win
Roll over 1/10K · other1,713,253 · 29.1% win
Roll over 1/50K · collection1,282,379 · 23.8% win
Roll over 1/100K · progression1,160,966 · 22.7% win
Roll over 1/1M · other697,515 · 13.8% win
Roll 1,000 Times · other596,072 · 12.1% win
Roll over 1/5M · progression381,685 · 7.4% win
Roll over 1/10M · progression336,863 · 5.7% win
Roll over 1/50M · other229,372 · 4.1% win
Roll over 1/100M · progression190,340 · 3.1% win
Roll over 1/1B · other94,654 · 1.4% win
Roll 10,000 Times · other54,344 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 202622 October 2026
442 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 442
Measured (UTC)% likedChange
22 Oct 2026, 18:4796no change
12 Oct 2026, 18:3896no change
2 Oct 2026, 18:3896no change
22 Sept 2026, 18:3796no change
12 Sept 2026, 18:3796no change
9 Sept 2026, 01:5096no change
9 Sept 2026, 00:5096no change
8 Sept 2026, 23:5096no change
8 Sept 2026, 22:5096no change
8 Sept 2026, 21:5096no change
8 Sept 2026, 20:5096no change
8 Sept 2026, 19:5096no change
8 Sept 2026, 18:5096no change
8 Sept 2026, 17:5096no change
8 Sept 2026, 16:5096no change
8 Sept 2026, 15:5096no change
8 Sept 2026, 14:5096no change
8 Sept 2026, 13:5096no change
8 Sept 2026, 12:5096no change
8 Sept 2026, 11:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.