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Weapons RNG  [⚔️]

Weapons RNG [⚔️]

A Roblox experience owned by Voxora Studios.

SimulatorENRNGWeapon CollectionProgression

Description (written by the developer; not a statement by this register)

🎲 Roll for Powerful Weapons! 🗺️ Explore unique worlds and unlock new zones as you grow stronger! ~ Use code "RELEASE" and "GROUP100" and "GROUP300" ~ New code at 50 likes! ⚔️ How to Play: 🍀 Roll for powerful weapons 💪 Upgrade your stats and abilities 👹 Defeat enemies for rewards 🗺️ Progress through new areas ♻️ Rebirth to gain permanent Luck boosts ✨ Discover rare and powerful weapons ⭐ Join the Group for +1 Luck! 🔔 Follow the game to stay updated with new content and events! Can you unlock the rarest weapon? (Massive shoutout to @gvesster for the UI pack, life-saver! ❤️ )

Last updated by the developer 6 Sept 2026, 15:48 UTC.

9
playing (measured 6 Sept 2026, 19:45 UTC)
6,487
lifetime visits
77%
liked (36 👍 / 11 👎)
79
favourites (12.2 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 19:459first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
1,600 R$
Triple Roll
1,200 R$
Double Roll
600 R$
2x Roll Speed
500 R$
VIP
500 R$
More Potions
250 R$
+1 sword equip
250 R$
+1 sword equip
200 R$
+1 sword equip
150 R$
+1 sword equip
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,627 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 4 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6777726 September 2026 — 67 % liked16 September 2026 — 74 % liked26 September 2026 — 77 % liked6 September 202626 September 2026
3 measurements spanning 20 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 19:4877+3
16 Sept 2026, 19:4674+7
6 Sept 2026, 19:4567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.