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step carefully

step carefully

A Roblox experience owned by Ethereal Bacons.

ObbyENtrollparkourrebirth

step carefully is an obby experience created on 2026-05-17. It currently has 11,247 players. The game has 73,536,465 lifetime visits, 2,960,958 favorites, and a 35% like percentage.

Description (written by the developer; not a statement by this register)

Be careful where you step. step carefully is a hard, almost impossible R6 troll obby. Navigate this parkour obstacle course where one missed jump causes you to restart. Expect hidden troll traps designed to make you rage! You can use gears like gravity coil or magic carpet to beat the obby, and reach the end to rebirth.

Last updated by the developer 3 Sept 2026, 23:12 UTC.

16,436
playing (measured 4 Sept 2026, 08:50 UTC)
106,487,737
lifetime visits
36%
liked (38,399 👍 / 67,103 👎)
4,263,532
favourites (40.0 per 1k visits)
17 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4,39729,71617,056.516,43610 August 20264 September 2026
323 measurements spanning 25 days, net +8,305. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 599–33,514 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 323
Measured (UTC)PlayersChange
4 Sept 2026, 08:5016,436+2,315
4 Sept 2026, 07:5014,121+3,004
4 Sept 2026, 06:5011,117+2,683
4 Sept 2026, 05:508,434+1,352
4 Sept 2026, 04:507,082+206
4 Sept 2026, 03:506,876-508
4 Sept 2026, 02:507,384-875
4 Sept 2026, 01:508,259-912
4 Sept 2026, 00:509,171-1,044
3 Sept 2026, 23:5010,215-1,954
3 Sept 2026, 22:5012,169-2,283
3 Sept 2026, 21:5014,452-1,431
3 Sept 2026, 20:5015,883-1,586
3 Sept 2026, 19:5017,469-1,705
3 Sept 2026, 18:5019,174-673
3 Sept 2026, 17:5019,847-1,426
3 Sept 2026, 16:5021,273+581
3 Sept 2026, 15:5020,692-495
3 Sept 2026, 14:5021,187-1,444
3 Sept 2026, 13:5022,631first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet ✨
499 R$
Fusion Coil 🌀
179 R$
Gravity Coil ⏫
79 R$
Speed Coil 💨
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome30,192,053 · 74.1% win
Level 25 · progression3,284,513 · 16.5% win
Level 30 · progression1,655,508 · 12.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

353635.521 August 20264 September 2026
324 measurements spanning 13 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–36 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 324
Measured (UTC)% likedChange
4 Sept 2026, 08:5036no change
4 Sept 2026, 07:5036no change
4 Sept 2026, 06:5036no change
4 Sept 2026, 05:5036no change
4 Sept 2026, 04:5036no change
4 Sept 2026, 03:5036no change
4 Sept 2026, 02:5036no change
4 Sept 2026, 01:5036no change
4 Sept 2026, 00:5036no change
3 Sept 2026, 23:5036no change
3 Sept 2026, 22:5036no change
3 Sept 2026, 21:5036no change
3 Sept 2026, 20:5036no change
3 Sept 2026, 19:5036no change
3 Sept 2026, 18:5036no change
3 Sept 2026, 17:5036no change
3 Sept 2026, 16:5036no change
3 Sept 2026, 15:5036no change
3 Sept 2026, 14:5036no change
3 Sept 2026, 13:5036first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.