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Catch A Fade 2

Catch A Fade 2

A Roblox experience owned by Epik Xperiment.

Fighting & PvPENragdoll physicsfightingcombat

Catch A Fade 2 (2026) is a fighting pvp game on Roblox, measured at over 24.2 million lifetime visits. It records 829 playing now, a like rating of 89%, 35,042 favourites.

Description (written by the developer; not a statement by this register)

🥊 Pull up. Square up. Catch a fade. Fight against everyone in intense battles, master combos, ragdoll your opponents, and prove you’re the strongest. No rules, no mercy just hands. Climb your way up, dominate the game, and become a legend. 👊 Ragdoll Combat 🏆 Become the Strongest 💥 Constant Updates & New Content ----------------------------- Game is in VERY early stages, expect bugs. Codes: ShutdownAgainSorry!

Last updated by the developer 26 Oct 2026, 01:15 UTC.

252
playing (measured 26 Oct 2026, 10:50 UTC)
25,230,252
lifetime visits
88%
liked (45,602 👍 / 5,940 👎)
36,353
favourites (1.4 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1881,1086482525 October 202626 October 2026
500 measurements spanning 21 days, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–1,246 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 10:50252+47
26 Oct 2026, 09:50205-50
26 Oct 2026, 08:50255-32
26 Oct 2026, 07:50287-57
26 Oct 2026, 06:50344-55
26 Oct 2026, 05:50399-114
26 Oct 2026, 04:50513-108
26 Oct 2026, 03:50621-78
26 Oct 2026, 02:50699-101
26 Oct 2026, 01:50800-44
26 Oct 2026, 00:50844+52
25 Oct 2026, 23:50792+56
25 Oct 2026, 22:50736+58
25 Oct 2026, 21:50678-12
25 Oct 2026, 20:50690-2
25 Oct 2026, 19:50692-72
25 Oct 2026, 18:50764-19
25 Oct 2026, 17:50783+80
25 Oct 2026, 16:50703+68
25 Oct 2026, 15:50635first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Epik Strike
699 R$
VIP
499 R$
x2 Credits
399 R$
x2 Stamina
299 R$
x2 Stamina Regen
299 R$
x2 Health On Kills
299 R$
Multi Party Space
249 R$
Custom Kill Sounds
149 R$
Fast Spin
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lucky Punch · progression0 · 0.00% win
Graduate · progression0 · 0.00% win
Tryhard · progression0 · 0.00% win
You Met The Developer · other0 · 0.00% win
You Met The Owner · social0 · 0.00% win
Street Brawler · progression0 · 0.00% win
Bruiser · progression0 · 0.00% win
Headhunter · progression0 · 0.00% win
On Fire · progression0 · 0.00% win
Menace · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.513 August 202626 October 2026
1564 measurements spanning 74 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1564
Measured (UTC)% likedChange
26 Oct 2026, 10:5088no change
26 Oct 2026, 09:5088no change
26 Oct 2026, 08:5088no change
26 Oct 2026, 07:5088no change
26 Oct 2026, 06:5088no change
26 Oct 2026, 05:5088no change
26 Oct 2026, 04:5088no change
26 Oct 2026, 03:5088no change
26 Oct 2026, 02:5088no change
26 Oct 2026, 01:5088no change
26 Oct 2026, 00:5088no change
25 Oct 2026, 23:5088no change
25 Oct 2026, 22:5088no change
25 Oct 2026, 21:5088no change
25 Oct 2026, 20:5088no change
25 Oct 2026, 19:5088no change
25 Oct 2026, 18:5088no change
25 Oct 2026, 17:5088no change
25 Oct 2026, 16:5088no change
25 Oct 2026, 15:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.