Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Catch A Fade 2

Catch A Fade 2

A Roblox experience owned by Epik Xperiment.

Fighting & PvPENragdoll physicsfightingcombat

Catch A Fade 2 is a fighting-pvp Roblox experience created on 2026-05-20. The game currently has 1,232 players online. It has accumulated 18,199,080 lifetime visits, 29,955 favorites, and holds an 89% like percentage.

Description (written by the developer; not a statement by this register)

🥊 Pull up. Square up. Catch a fade. Fight against everyone in intense battles, master combos, ragdoll your opponents, and prove you’re the strongest. No rules, no mercy just hands. Climb your way up, dominate the game, and become a legend. 👊 Ragdoll Combat 🏆 Become the Strongest 💥 Constant Updates & New Content ----------------------------- Game is in VERY early stages, expect bugs. Codes: ShutdownAgainSorry!

Last updated by the developer 2 Sept 2026, 16:24 UTC.

489
playing (measured 3 Sept 2026, 15:50 UTC)
21,064,705
lifetime visits
89%
liked (43,717 👍 / 5,418 👎)
33,243
favourites (1.6 per 1k visits)
20 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4052,5771,49148910 August 20263 September 2026
305 measurements spanning 24 days, net -600. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–2,903 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 305
Measured (UTC)PlayersChange
3 Sept 2026, 15:50489+29
3 Sept 2026, 14:50460+55
3 Sept 2026, 13:50405-50
3 Sept 2026, 12:50455-28
3 Sept 2026, 11:50483-19
3 Sept 2026, 07:50502-108
3 Sept 2026, 06:50610-167
3 Sept 2026, 05:50777-171
3 Sept 2026, 04:50948-145
3 Sept 2026, 03:501,093-324
3 Sept 2026, 02:501,417-92
3 Sept 2026, 01:501,509+81
3 Sept 2026, 00:501,428+86
2 Sept 2026, 23:501,342+147
2 Sept 2026, 22:501,195+99
2 Sept 2026, 21:501,096+186
2 Sept 2026, 20:50910+191
2 Sept 2026, 19:50719+88
2 Sept 2026, 18:50631+32
2 Sept 2026, 17:50599first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EPIK STRIKE
699 R$
VIP PLAYER
499 R$
2X CREDITS ON KILLS
399 R$
2X HEALTH BACK ON KILLS
299 R$
2X EXTRA STAMINA
299 R$
2X STAMINA REGENERATION
299 R$
MULTI PARTY SPACE
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 20263 September 2026
307 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 307
Measured (UTC)% likedChange
3 Sept 2026, 15:5089no change
3 Sept 2026, 14:5089no change
3 Sept 2026, 13:5089no change
3 Sept 2026, 12:5089no change
3 Sept 2026, 11:5089no change
3 Sept 2026, 07:5089no change
3 Sept 2026, 06:5089no change
3 Sept 2026, 05:5089no change
3 Sept 2026, 04:5089no change
3 Sept 2026, 03:5089no change
3 Sept 2026, 02:5089no change
3 Sept 2026, 01:5089no change
3 Sept 2026, 00:5089no change
2 Sept 2026, 23:5089no change
2 Sept 2026, 22:5089no change
2 Sept 2026, 21:5089no change
2 Sept 2026, 20:5089no change
2 Sept 2026, 19:5089no change
2 Sept 2026, 18:5089no change
2 Sept 2026, 17:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.