Catch A Fade 2
A Roblox experience owned by Epik Xperiment.
Fighting & PvPENragdoll physicsfightingcombat
Catch A Fade 2 is a fighting-pvp Roblox experience created on 2026-05-20. The game currently has 1,232 players online. It has accumulated 18,199,080 lifetime visits, 29,955 favorites, and holds an 89% like percentage.
Description (written by the developer; not a statement by this register)
🥊 Pull up. Square up. Catch a fade. Fight against everyone in intense battles, master combos, ragdoll your opponents, and prove you’re the strongest. No rules, no mercy just hands. Climb your way up, dominate the game, and become a legend. 👊 Ragdoll Combat 🏆 Become the Strongest 💥 Constant Updates & New Content ----------------------------- Game is in VERY early stages, expect bugs. Codes: ShutdownAgainSorry!
Last updated by the developer 2 Sept 2026, 16:24 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 15:50 | 489 | +29 |
| 3 Sept 2026, 14:50 | 460 | +55 |
| 3 Sept 2026, 13:50 | 405 | -50 |
| 3 Sept 2026, 12:50 | 455 | -28 |
| 3 Sept 2026, 11:50 | 483 | -19 |
| 3 Sept 2026, 07:50 | 502 | -108 |
| 3 Sept 2026, 06:50 | 610 | -167 |
| 3 Sept 2026, 05:50 | 777 | -171 |
| 3 Sept 2026, 04:50 | 948 | -145 |
| 3 Sept 2026, 03:50 | 1,093 | -324 |
| 3 Sept 2026, 02:50 | 1,417 | -92 |
| 3 Sept 2026, 01:50 | 1,509 | +81 |
| 3 Sept 2026, 00:50 | 1,428 | +86 |
| 2 Sept 2026, 23:50 | 1,342 | +147 |
| 2 Sept 2026, 22:50 | 1,195 | +99 |
| 2 Sept 2026, 21:50 | 1,096 | +186 |
| 2 Sept 2026, 20:50 | 910 | +191 |
| 2 Sept 2026, 19:50 | 719 | +88 |
| 2 Sept 2026, 18:50 | 631 | +32 |
| 2 Sept 2026, 17:50 | 599 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 15:50 | 89 | no change |
| 3 Sept 2026, 14:50 | 89 | no change |
| 3 Sept 2026, 13:50 | 89 | no change |
| 3 Sept 2026, 12:50 | 89 | no change |
| 3 Sept 2026, 11:50 | 89 | no change |
| 3 Sept 2026, 07:50 | 89 | no change |
| 3 Sept 2026, 06:50 | 89 | no change |
| 3 Sept 2026, 05:50 | 89 | no change |
| 3 Sept 2026, 04:50 | 89 | no change |
| 3 Sept 2026, 03:50 | 89 | no change |
| 3 Sept 2026, 02:50 | 89 | no change |
| 3 Sept 2026, 01:50 | 89 | no change |
| 3 Sept 2026, 00:50 | 89 | no change |
| 2 Sept 2026, 23:50 | 89 | no change |
| 2 Sept 2026, 22:50 | 89 | no change |
| 2 Sept 2026, 21:50 | 89 | no change |
| 2 Sept 2026, 20:50 | 89 | no change |
| 2 Sept 2026, 19:50 | 89 | no change |
| 2 Sept 2026, 18:50 | 89 | no change |
| 2 Sept 2026, 17:50 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.