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[MARKET🛒] Philly Streetz 2

[MARKET🛒] Philly Streetz 2

A Roblox experience owned by Strictly Revenue.

RoleplayENcity roleplayurban street lifeopen world

[MARKET🛒] Philly Streetz 2 is a roleplay experience created on 2024-11-30. It has recorded 42,646,987 lifetime visits and 60,659 favorites. Currently, 684 users are playing. The game holds an 88% like percentage. It features city roleplay elements including custom tools, vehicles, and minigames. Console support is available. The experience is developed by JalenBoston and On1yDJ.

Description (written by the developer; not a statement by this register)

🔥 WELCOME TO PHILLY STREETZ 2 🔥 A next-gen city roleplay experience straight from the 215. 🏗️ MADE BY: JalenBoston & On1yDJ 🎮 CONSOLE SUPPORTED 🌆 FEATURES: • Custom Tools & Attachments • Custom Cribs & Interiors • Safe Storage for Your Items • Cars You Can Flex • Lootable Spots & Street Hustles • Card Swipe Minigames • Snacks & Unique Items • Work Jobs, Build Your Name, and Run It Up • Constant Updates with New Content ⚠️ RULES: 🚫 No Random Killing 🚫 No Glitching 🚫 No Exploiting ✅ Play Fair and Have Fun 🎮 CONTROLS: • Left Click / R2 – Use Tool • Shift / L2 – Sprint • M / D-Pad Up - Emote • T / D-Pad Up – Hangout Cars • C / D-Pad Down – Crouch • F / B – Chamber Tools • T / Left Stick – Wheelie Tags: Philly Streetz 2, PS2, Philly Streetz, Philly, Philadelphia, City Roleplay, Street Roleplay, Open World, Money, Grind, Roleplay, City, Urban, Cars, Driving, Fighting, Police, Jobs, Houses, Customization, Attachments

Last updated by the developer 24 Aug 2026, 04:29 UTC.

461
playing (measured 24 Aug 2026, 09:50 UTC)
43,372,044
lifetime visits
88%
liked (34,180 👍 / 4,788 👎)
61,456
favourites (1.4 per 1k visits)
30 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2082,9701,58946110 August 202624 August 2026
63 measurements spanning 14 days, net -362. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 63
Measured (UTC)PlayersChange
24 Aug 2026, 09:50461-156
24 Aug 2026, 08:50617-177
24 Aug 2026, 07:50794-232
24 Aug 2026, 06:501,026-335
24 Aug 2026, 05:501,361-338
24 Aug 2026, 04:501,699-203
24 Aug 2026, 03:501,902-405
24 Aug 2026, 02:502,307-99
24 Aug 2026, 01:502,406-202
24 Aug 2026, 00:502,608+50
23 Aug 2026, 23:502,558-32
23 Aug 2026, 22:502,590-15
23 Aug 2026, 21:502,605+148
23 Aug 2026, 20:502,457-95
23 Aug 2026, 19:502,552+26
23 Aug 2026, 18:502,526+336
23 Aug 2026, 17:502,190+301
23 Aug 2026, 16:501,889+398
23 Aug 2026, 15:501,491+705
23 Aug 2026, 14:50786first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[🔥] ARP Purpp
1,250 R$
[🔥] Geeked PLR 💥
1,250 R$
[⏰] TactDracV3
1,250 R$
[🔥] Kutta Dracs [BUNDLE]
1,200 R$
[🔥] 4inch ARP [FULLY]
1,200 R$
[🔥] ARP BLACK (STROBE)
1,150 R$
[🔥] Gold AKs [BUNDLE]
1,099 R$
[🔥] G40 Felony
1,050 R$
[⏰] G18C
1,050 R$
[🔥] Chrome G27 Button
1,027 R$
[🔥] G20Button
985 R$
[🔥] MINI300
985 R$
[🔥] GEEKED DRAC
975 R$
[🔥] Butta 19x
950 R$
[🔥] G21 Incognito (STROBE)
875 R$
[🔥] G22Button
875 R$
[⏰] BluARP9 [FULLY]
775 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Philly Streetz 2! · welcome2,023,554 · 10.6% win
Grim Reaper · other441,185 · 1.9% win
You Touched A M!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 202624 August 2026
63 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 63
Measured (UTC)% likedChange
24 Aug 2026, 09:5088no change
24 Aug 2026, 08:5088no change
24 Aug 2026, 07:5088no change
24 Aug 2026, 06:5088no change
24 Aug 2026, 05:5088no change
24 Aug 2026, 04:5088no change
24 Aug 2026, 03:5088no change
24 Aug 2026, 02:5088no change
24 Aug 2026, 01:5088no change
24 Aug 2026, 00:5088no change
23 Aug 2026, 23:5088no change
23 Aug 2026, 22:5088no change
23 Aug 2026, 21:5088no change
23 Aug 2026, 20:5088no change
23 Aug 2026, 19:5088no change
23 Aug 2026, 18:5088no change
23 Aug 2026, 17:5088no change
23 Aug 2026, 16:5088no change
23 Aug 2026, 15:5088no change
23 Aug 2026, 14:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.