[MARKET🛒] Philly Streetz 2
A Roblox experience owned by Strictly Revenue.
RoleplayENcity roleplayurban street lifeopen world
[MARKET🛒] Philly Streetz 2 is a roleplay experience created on 2024-11-30. It has recorded 42,646,987 lifetime visits and 60,659 favorites. Currently, 684 users are playing. The game holds an 88% like percentage. It features city roleplay elements including custom tools, vehicles, and minigames. Console support is available. The experience is developed by JalenBoston and On1yDJ.
Description (written by the developer; not a statement by this register)
🔥 WELCOME TO PHILLY STREETZ 2 🔥 A next-gen city roleplay experience straight from the 215. 🏗️ MADE BY: JalenBoston & On1yDJ 🎮 CONSOLE SUPPORTED 🌆 FEATURES: • Custom Tools & Attachments • Custom Cribs & Interiors • Safe Storage for Your Items • Cars You Can Flex • Lootable Spots & Street Hustles • Card Swipe Minigames • Snacks & Unique Items • Work Jobs, Build Your Name, and Run It Up • Constant Updates with New Content ⚠️ RULES: 🚫 No Random Killing 🚫 No Glitching 🚫 No Exploiting ✅ Play Fair and Have Fun 🎮 CONTROLS: • Left Click / R2 – Use Tool • Shift / L2 – Sprint • M / D-Pad Up - Emote • T / D-Pad Up – Hangout Cars • C / D-Pad Down – Crouch • F / B – Chamber Tools • T / Left Stick – Wheelie Tags: Philly Streetz 2, PS2, Philly Streetz, Philly, Philadelphia, City Roleplay, Street Roleplay, Open World, Money, Grind, Roleplay, City, Urban, Cars, Driving, Fighting, Police, Jobs, Houses, Customization, Attachments
Last updated by the developer 24 Aug 2026, 04:29 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 09:50 | 461 | -156 |
| 24 Aug 2026, 08:50 | 617 | -177 |
| 24 Aug 2026, 07:50 | 794 | -232 |
| 24 Aug 2026, 06:50 | 1,026 | -335 |
| 24 Aug 2026, 05:50 | 1,361 | -338 |
| 24 Aug 2026, 04:50 | 1,699 | -203 |
| 24 Aug 2026, 03:50 | 1,902 | -405 |
| 24 Aug 2026, 02:50 | 2,307 | -99 |
| 24 Aug 2026, 01:50 | 2,406 | -202 |
| 24 Aug 2026, 00:50 | 2,608 | +50 |
| 23 Aug 2026, 23:50 | 2,558 | -32 |
| 23 Aug 2026, 22:50 | 2,590 | -15 |
| 23 Aug 2026, 21:50 | 2,605 | +148 |
| 23 Aug 2026, 20:50 | 2,457 | -95 |
| 23 Aug 2026, 19:50 | 2,552 | +26 |
| 23 Aug 2026, 18:50 | 2,526 | +336 |
| 23 Aug 2026, 17:50 | 2,190 | +301 |
| 23 Aug 2026, 16:50 | 1,889 | +398 |
| 23 Aug 2026, 15:50 | 1,491 | +705 |
| 23 Aug 2026, 14:50 | 786 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 09:50 | 88 | no change |
| 24 Aug 2026, 08:50 | 88 | no change |
| 24 Aug 2026, 07:50 | 88 | no change |
| 24 Aug 2026, 06:50 | 88 | no change |
| 24 Aug 2026, 05:50 | 88 | no change |
| 24 Aug 2026, 04:50 | 88 | no change |
| 24 Aug 2026, 03:50 | 88 | no change |
| 24 Aug 2026, 02:50 | 88 | no change |
| 24 Aug 2026, 01:50 | 88 | no change |
| 24 Aug 2026, 00:50 | 88 | no change |
| 23 Aug 2026, 23:50 | 88 | no change |
| 23 Aug 2026, 22:50 | 88 | no change |
| 23 Aug 2026, 21:50 | 88 | no change |
| 23 Aug 2026, 20:50 | 88 | no change |
| 23 Aug 2026, 19:50 | 88 | no change |
| 23 Aug 2026, 18:50 | 88 | no change |
| 23 Aug 2026, 17:50 | 88 | no change |
| 23 Aug 2026, 16:50 | 88 | no change |
| 23 Aug 2026, 15:50 | 88 | no change |
| 23 Aug 2026, 14:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.