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Slime Card Collection

Slime Card Collection

A Roblox experience owned by Idle Workers.

TycoonENcard collectionidle/incrementalslime theme

Slime Card Collection is a tycoon experience created on 2026-05-21. It has accumulated 7,625,071 lifetime visits and currently has 2,909 players. The game holds 74,624 favorites and maintains a 98% like percentage.

Description (written by the developer; not a statement by this register)

💤 MONEY GENERATES WHILE YOU ARE OFFLINE 🤑 How to Play: 📦 Buy card packs and reveal Slime Cards! ✨ Discover new cards to earn even more money! 💰 Buy more EPIC packs & flex your binder! 🏆 Grade your Void Cards to PSA to earn +10,000% more income! 🔔 Follow for updates and special codes!

Last updated by the developer 4 Sept 2026, 13:59 UTC.

939
playing (measured 4 Sept 2026, 15:50 UTC)
11,014,588
lifetime visits
98%
liked (56,449 👍 / 1,386 👎)
93,228
favourites (8.5 per 1k visits)
21 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4462,4211,433.593910 August 20264 September 2026
330 measurements spanning 25 days, net -710. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 150–2,717 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 330
Measured (UTC)PlayersChange
4 Sept 2026, 15:50939-133
4 Sept 2026, 14:501,072+120
4 Sept 2026, 13:50952+288
4 Sept 2026, 12:50664+66
4 Sept 2026, 11:50598+52
4 Sept 2026, 10:50546+100
4 Sept 2026, 09:50446-23
4 Sept 2026, 08:50469+10
4 Sept 2026, 07:50459-1
4 Sept 2026, 06:50460-16
4 Sept 2026, 05:50476+7
4 Sept 2026, 04:50469-55
4 Sept 2026, 03:50524-90
4 Sept 2026, 02:50614-23
4 Sept 2026, 01:50637-136
4 Sept 2026, 00:50773+59
3 Sept 2026, 23:50714-23
3 Sept 2026, 22:50737+16
3 Sept 2026, 21:50721-54
3 Sept 2026, 20:50775first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Half Time Pack Hatch
499 R$
Express Grading
299 R$
Auto Collect Money
299 R$
Double XP
199 R$
+x2 Hatch Pack Luck
99 R$
x2 Money
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Slime Card Collection · collection2,854,143 · 68.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 20264 September 2026
332 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 332
Measured (UTC)% likedChange
4 Sept 2026, 15:5098no change
4 Sept 2026, 14:5098no change
4 Sept 2026, 13:5098no change
4 Sept 2026, 12:5098no change
4 Sept 2026, 11:5098no change
4 Sept 2026, 10:5098no change
4 Sept 2026, 09:5098no change
4 Sept 2026, 08:5098no change
4 Sept 2026, 07:5098no change
4 Sept 2026, 06:5098no change
4 Sept 2026, 05:5098no change
4 Sept 2026, 04:5098no change
4 Sept 2026, 03:5098no change
4 Sept 2026, 02:5098no change
4 Sept 2026, 01:5098no change
4 Sept 2026, 00:5098no change
3 Sept 2026, 23:5098no change
3 Sept 2026, 22:5098no change
3 Sept 2026, 21:5098no change
3 Sept 2026, 20:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.