Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Summer🌞] Anime Card Collection

[Summer🌞] Anime Card Collection

A Roblox experience owned by Crew Simulators.

TycoonENcard collectionanimetycoon

[Summer🌞] Anime Card Collection is a tycoon experience created on 2025-12-15. It has recorded 147,912,417 lifetime visits and currently has 5,453 players. The game holds 216,773 favorites and maintains a 99% like percentage.

Description (written by the developer; not a statement by this register)

Welcome To Anime Card Collection! 🃏 Collect. Earn. Flex. 🎁 Open card packs 📖 Store them in your binder 💸 Generate money from your cards ✨ Buy better packs and build your collection 👍 Like the game and join the group! 💻 Available on Desktop, Mobile, Tablet, & Console! Tags: Anime Card, Card Collections, Collector

Last updated by the developer 2 Sept 2026, 18:53 UTC.

4,167
playing (measured 5 Sept 2026, 07:50 UTC)
152,397,544
lifetime visits
98%
liked (596,252 👍 / 9,137 👎)
219,437
favourites (1.4 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4,11510,1167,115.54,16710 August 20265 September 2026
346 measurements spanning 26 days, net -893. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3,215–11,016 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 346
Measured (UTC)PlayersChange
5 Sept 2026, 07:504,167-3
5 Sept 2026, 06:504,170-21
5 Sept 2026, 05:504,191+35
5 Sept 2026, 04:504,156-6
5 Sept 2026, 03:504,162-70
5 Sept 2026, 02:504,232+14
5 Sept 2026, 01:504,218-65
5 Sept 2026, 00:504,283-32
4 Sept 2026, 23:504,315+1
4 Sept 2026, 22:504,314-60
4 Sept 2026, 21:504,374-127
4 Sept 2026, 20:504,501-148
4 Sept 2026, 19:504,649-154
4 Sept 2026, 18:504,803-563
4 Sept 2026, 17:505,366+656
4 Sept 2026, 16:504,710+116
4 Sept 2026, 15:504,594+74
4 Sept 2026, 14:504,520+100
4 Sept 2026, 13:504,420+28
4 Sept 2026, 12:504,392first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#39 Top revisited

Growth

398863.521 August 20265 September 2026
92 measurements spanning 15 days, net -49. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–95 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 92
Measured (UTC)Rank on Top revisitedChange
5 Sept 2026, 07:2539no change
5 Sept 2026, 06:2539no change
5 Sept 2026, 05:2539no change
5 Sept 2026, 04:2539no change
5 Sept 2026, 03:2539no change
5 Sept 2026, 02:2539no change
5 Sept 2026, 01:2539no change
5 Sept 2026, 00:2539no change
4 Sept 2026, 23:2539no change
4 Sept 2026, 22:2539no change
4 Sept 2026, 21:2539no change
4 Sept 2026, 20:2539no change
4 Sept 2026, 19:2539no change
4 Sept 2026, 18:2539no change
4 Sept 2026, 17:2539no change
4 Sept 2026, 16:2539-2
4 Sept 2026, 15:2541no change
4 Sept 2026, 14:2541no change
4 Sept 2026, 13:2541no change
4 Sept 2026, 12:2541first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

2x Belt Speed
599 R$
Auto Play
399 R$
Auto Buy
399 R$
Auto Collect Diamonds
299 R$
Auto Collect
299 R$
Magnet
299 R$
2x Roll Speed
299 R$
Faster Tower Speed
199 R$
Double XP
199 R$
Auto Fish
199 R$
Auto Buy Figurines
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 20265 September 2026
347 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 347
Measured (UTC)% likedChange
5 Sept 2026, 07:5098no change
5 Sept 2026, 06:5098no change
5 Sept 2026, 05:5098no change
5 Sept 2026, 04:5098no change
5 Sept 2026, 03:5098no change
5 Sept 2026, 02:5098no change
5 Sept 2026, 01:5098no change
5 Sept 2026, 00:5098no change
4 Sept 2026, 23:5098no change
4 Sept 2026, 22:5098no change
4 Sept 2026, 21:5098no change
4 Sept 2026, 20:5098no change
4 Sept 2026, 19:5098no change
4 Sept 2026, 18:5098no change
4 Sept 2026, 17:5098no change
4 Sept 2026, 16:5098no change
4 Sept 2026, 15:5098no change
4 Sept 2026, 14:5098no change
4 Sept 2026, 13:5098no change
4 Sept 2026, 12:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.