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Fight Others For Brainrots!

Fight Others For Brainrots!

A Roblox experience owned by Low Effort Studios..

Fighting & PvPENarena combatextraction mechanicbase building

Fight Others For Brainrots! is a fighting-pvp Roblox experience created on 2026-05-22. The game currently has 1418 players online. It has accumulated 15,426,300 lifetime visits and 21,066 favorites. The title holds an 85% like percentage. Players engage in arena combat to collect items and earn currency.

Description (written by the developer; not a statement by this register)

Welcome to Fight Others For Brainrots! 🔥 ⚔️ Enter the arena and collect Brainrots 🥷 Extract with your Brainrots 💸 Place collected Brainrots in your base to earn money! 💪 Buy Strength to carry heavier Brainrots 👊 Fight others in the arena for rare Brainrots Rebirth to multiply your cash! ♻️ Thank you for playing! Like and favorite if you enjoy the game ! ❤️

Last updated by the developer 11 Aug 2026, 20:34 UTC.

1,287
playing (measured 21 Aug 2026, 20:54 UTC)
16,001,471
lifetime visits
86%
liked (15,328 👍 / 2,584 👎)
21,066
favourites (1.3 per 1k visits)
22 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0161,2871,151.510 August 2026 — 1,016 players21 August 2026 — 1,287 players10 August 202621 August 2026
2 measurements spanning 11 days, net +271. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 975–1,328 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:541,287+271
10 Aug 2026, 13:521,016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
249 R$
2x Strength
249 R$
Fusion Luck
199 R$
VIP Status
199 R$
2x AFK Money
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A new Star · welcome5,239,197
Challenger · other4,108,216
The Beginning · welcome3,687,369
Maximum potential · other539,669
Big Spender · other354,029
Infinity and Beyond! · other211,891
That´s a big Brainrot · other117,041
Collection Master · collection238
Collection God13
That´s a HUGE Brainrot7

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.513 August 2026 — 85 % liked21 August 2026 — 86 % liked13 August 202621 August 2026
2 measurements spanning 8 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5486+1
13 Aug 2026, 17:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.