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Murder For Brainrots

Murder For Brainrots

A Roblox experience owned by TrueΩ.

HorrorENhorrorsurvivalprogression

Murder For Brainrots is a horror experience on Roblox, created in 2026, with over 40.9 million lifetime visits. It records 819 playing now, a like rating of 87%, 166,348 favourites.

Description (written by the developer; not a statement by this register)

🍀 Catch Brainrots during the round! 🔪 Survive the Murderer or lose everything! 🔫 Sheriff must stop the Murderer! 💸 Keep your Brainrots and earn money! 🏗️ Upgrade your base to carry more! 🔁 Rebirth for stronger progress! 🤩 Thank you for playing! Like & Favorite if you enjoy!

Last updated by the developer 17 Oct 2026, 15:59 UTC.

366
playing (measured 26 Oct 2026, 05:50 UTC)
42,233,073
lifetime visits
87%
liked (36,886 👍 / 5,613 👎)
177,358
favourites (4.2 per 1k visits)
23 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1971,8641,030.53665 October 202626 October 2026
500 measurements spanning 21 days, net +109. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 05:50366-31
26 Oct 2026, 04:50397-124
26 Oct 2026, 03:50521-121
26 Oct 2026, 02:50642-199
26 Oct 2026, 01:50841-113
26 Oct 2026, 00:50954-910
25 Oct 2026, 23:501,864+565
25 Oct 2026, 22:501,299+200
25 Oct 2026, 21:501,099+198
25 Oct 2026, 20:50901+33
25 Oct 2026, 19:50868+86
25 Oct 2026, 18:50782-18
25 Oct 2026, 17:50800+3
25 Oct 2026, 16:50797+13
25 Oct 2026, 15:50784+19
25 Oct 2026, 14:50765+16
25 Oct 2026, 13:50749+61
25 Oct 2026, 12:50688+158
25 Oct 2026, 11:50530+5
25 Oct 2026, 10:50525first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Brainrot Finder
799 R$
x2 Money
199 R$
Lucky
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome8,526,883 · 85.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.521 August 202626 October 2026
1561 measurements spanning 65 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1561
Measured (UTC)% likedChange
26 Oct 2026, 05:5087no change
26 Oct 2026, 04:5087no change
26 Oct 2026, 03:5087no change
26 Oct 2026, 02:5087no change
26 Oct 2026, 01:5087no change
26 Oct 2026, 00:5087no change
25 Oct 2026, 23:5087no change
25 Oct 2026, 22:5087no change
25 Oct 2026, 21:5087no change
25 Oct 2026, 20:5087no change
25 Oct 2026, 19:5087no change
25 Oct 2026, 18:5087no change
25 Oct 2026, 17:5087no change
25 Oct 2026, 16:5087no change
25 Oct 2026, 15:5087no change
25 Oct 2026, 14:5087no change
25 Oct 2026, 13:5087no change
25 Oct 2026, 12:5087no change
25 Oct 2026, 11:5087no change
25 Oct 2026, 10:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.