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Weapon Factory Tycoon

Weapon Factory Tycoon

A Roblox experience owned by Two Braincells Studios.

TycoonENfactory simulationweapon productiontycoon

Weapon Factory Tycoon is a tycoon experience created on 2026-05-23. It currently has 116 players online and 675,186 lifetime visits. The game holds 33,987 favorites and maintains a 76% like percentage. Players engage in weapon production mechanics within this genre-specific Roblox experience.

Description (written by the developer; not a statement by this register)

MAKE WEAPONS, MAKE MONEY. 💵 Start with a tiny workshop and a handful of materials, then build the ultimate weapon production empire! 🏭 Produce Ammo ➡️ Grenades ➡️ Guns ➡️ Missiles ➡️ Tanks ➡️ Jets ➡️ ??? 💵 Sell weapons for profit ⚙️ Upgrade your production lines 📦 Buy materials in bulk 🔄 Optimize conveyor belts and production chains 🏗️ Expand your factory and unlock powerful new products 📈 Grow your empire from a small workshop to a global manufacturer 🏆 Become the richest factory owner in the world Can you go from $0 to a Weapon Empire? 👍 Like & ⭐ Favorite to support the game and future updates!

Last updated by the developer 5 Aug 2026, 12:42 UTC.

358
playing (measured 24 Aug 2026, 16:50 UTC)
842,239
lifetime visits
74%
liked (2,606 👍 / 915 👎)
33,987
favourites (40.4 per 1k visits)
23 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

78581329.535811 August 202624 August 2026
70 measurements spanning 14 days, net +280. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3–656 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 70
Measured (UTC)PlayersChange
24 Aug 2026, 16:50358+45
24 Aug 2026, 15:50313-40
24 Aug 2026, 14:50353+65
24 Aug 2026, 13:50288-24
24 Aug 2026, 12:50312+60
24 Aug 2026, 11:50252+54
24 Aug 2026, 10:50198+29
24 Aug 2026, 09:50169+23
24 Aug 2026, 08:50146-12
24 Aug 2026, 07:50158+18
24 Aug 2026, 06:50140-15
24 Aug 2026, 05:50155-9
24 Aug 2026, 04:50164+7
24 Aug 2026, 03:50157-2
24 Aug 2026, 02:50159-15
24 Aug 2026, 01:50174-13
24 Aug 2026, 00:50187-51
23 Aug 2026, 23:50238-31
23 Aug 2026, 22:50269-22
23 Aug 2026, 21:50291first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
2x Money
199 R$
Auto-Buy
149 R$
2x Speed
99 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood Money · other396,145
Hello, Ballistics · welcome355,418
Petty Cash · other164,776
Spray 'n' Pray · other145,838
Pull the Pin · other101,441
Frag Out · other66,242
Lock, Stock · other61,017
Merchant of Menace · other50,253
Armed and Numerous · collection42,315
It Goes Boom · other33,048
Carpet Salesman · other24,512
Fire and Forget · other20,954
Lock-On Lifestyle · other15,447
Defense Budget · other14,008
Eyes in the Sky · other13,683

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

74767514 August 202624 August 2026
70 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 70
Measured (UTC)% likedChange
24 Aug 2026, 16:5074no change
24 Aug 2026, 15:5074no change
24 Aug 2026, 14:5074no change
24 Aug 2026, 13:5074no change
24 Aug 2026, 12:5074no change
24 Aug 2026, 11:5074no change
24 Aug 2026, 10:5074no change
24 Aug 2026, 09:5074no change
24 Aug 2026, 08:5074no change
24 Aug 2026, 07:5074no change
24 Aug 2026, 06:5074no change
24 Aug 2026, 05:5074no change
24 Aug 2026, 04:5074no change
24 Aug 2026, 03:5074no change
24 Aug 2026, 02:5074no change
24 Aug 2026, 01:5074no change
24 Aug 2026, 00:5074no change
23 Aug 2026, 23:5074no change
23 Aug 2026, 22:5074no change
23 Aug 2026, 21:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.