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Nuke a City! 💥

Nuke a City! 💥

A Roblox experience owned by Nuke a City!.

Description (written by the developer; not a statement by this register)

💣 Launch nukes at a living cartoon world and get paid for every block you break. Real craters, collapsing towers, burning districts - the city rebuilds, so the destruction never runs out. 🚀 Fire missiles, MIRVs & carpet runs 🌆 Flatten towns, cities & the downtown skyline 💥 Watch real mushroom clouds & shockwaves 💰 Every chunk destroyed pays cash 🔬 Earn research & climb the tech tree 🏭 Upgrade your base for passive income ♻️ Prestige for permanent multipliers 🎯 Devastation ratings - chase the D5 APOCALYPSE 🎁 Daily rewards & login streaks 🗓️ New bombs added in updates - 33 and counting 👥 Shared map - race friends to the richest districts Advanced destruction sim: per-building damage, structural collapse, fire spread, and terrain craters that heal over time. 👍 Like the game and join the group for rewards ⚠️ Early Access - Updates in progress 🏷️ Tags: nuke, bomb, destruction, simulator, tycoon, explosion, missile, city, incremental, money, upgrades, multiplayer

Last updated by the developer 30 Aug 2026, 17:44 UTC.

378
playing (measured 30 Aug 2026, 18:50 UTC)
136,700
lifetime visits
69%
liked (356 👍 / 162 👎)
821
favourites (6.0 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

16637827229 Aug 2026, 16:22 — 303 players29 Aug 2026, 16:50 — 316 players29 Aug 2026, 17:50 — 347 players29 Aug 2026, 18:50 — 352 players29 Aug 2026, 19:50 — 353 players29 Aug 2026, 20:50 — 315 players29 Aug 2026, 21:50 — 289 players29 Aug 2026, 22:50 — 293 players29 Aug 2026, 23:50 — 309 players30 Aug 2026, 00:50 — 268 players30 Aug 2026, 01:50 — 245 players30 Aug 2026, 02:50 — 218 players30 Aug 2026, 03:50 — 242 players30 Aug 2026, 04:50 — 228 players30 Aug 2026, 05:50 — 203 players30 Aug 2026, 06:50 — 204 players30 Aug 2026, 07:50 — 166 players30 Aug 2026, 08:50 — 231 players30 Aug 2026, 09:50 — 225 players30 Aug 2026, 10:50 — 246 players30 Aug 2026, 11:50 — 296 players30 Aug 2026, 12:50 — 297 players30 Aug 2026, 13:50 — 322 players30 Aug 2026, 14:50 — 293 players30 Aug 2026, 15:50 — 317 players30 Aug 2026, 16:50 — 358 players30 Aug 2026, 17:50 — 327 players30 Aug 2026, 18:50 — 378 players29 Aug 2026, 16:2230 Aug 2026, 18:50
28 measurements spanning 1 day, net +75. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 134–410 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 28
Measured (UTC)PlayersChange
30 Aug 2026, 18:50378+51
30 Aug 2026, 17:50327-31
30 Aug 2026, 16:50358+41
30 Aug 2026, 15:50317+24
30 Aug 2026, 14:50293-29
30 Aug 2026, 13:50322+25
30 Aug 2026, 12:50297+1
30 Aug 2026, 11:50296+50
30 Aug 2026, 10:50246+21
30 Aug 2026, 09:50225-6
30 Aug 2026, 08:50231+65
30 Aug 2026, 07:50166-38
30 Aug 2026, 06:50204+1
30 Aug 2026, 05:50203-25
30 Aug 2026, 04:50228-14
30 Aug 2026, 03:50242+24
30 Aug 2026, 02:50218-27
30 Aug 2026, 01:50245-23
30 Aug 2026, 00:50268-41
29 Aug 2026, 23:50309first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bomb Show
499 R$
Auto Fire
299 R$
City Architect
299 R$
Golden M.O.A.B.
249 R$
2x Cash
149 R$
2x Research
149 R$
Meteor Swarm
149 R$
Storm Caller
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Nuke a City!71,249 · 100.0% win
D1 - Vandalism47,993 · 100.0% win
$25,00017,412 · 100.0% win
$50,000 · progression14,550 · 100.0% win
$100,00012,907 · 100.0% win
D2 - Demolition11,666 · 100.0% win
$500,00010,103 · 91.9% win
$1,000,0008,844 · 84.4% win
D3 - Catastrophe · progression7,845 · 81.0% win
$10,000,0006,291 · 65.0% win
D4 - Annihilation6,120 · 63.2% win
D5 - Apocalypse3,747 · 41.2% win
$100,000,000 · progression3,249 · 31.5% win
Meet a Developer! · social32 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 29 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

68706929 Aug 2026, 16:22 — 68 % liked29 Aug 2026, 16:50 — 68 % liked29 Aug 2026, 17:50 — 68 % liked29 Aug 2026, 18:50 — 68 % liked29 Aug 2026, 19:50 — 69 % liked29 Aug 2026, 20:50 — 69 % liked29 Aug 2026, 21:50 — 70 % liked29 Aug 2026, 22:50 — 70 % liked29 Aug 2026, 23:50 — 70 % liked30 Aug 2026, 00:50 — 69 % liked30 Aug 2026, 01:50 — 70 % liked30 Aug 2026, 02:50 — 69 % liked30 Aug 2026, 03:50 — 69 % liked30 Aug 2026, 04:50 — 69 % liked30 Aug 2026, 05:50 — 68 % liked30 Aug 2026, 06:50 — 68 % liked30 Aug 2026, 07:50 — 68 % liked30 Aug 2026, 08:50 — 68 % liked30 Aug 2026, 09:50 — 68 % liked30 Aug 2026, 10:50 — 68 % liked30 Aug 2026, 11:50 — 68 % liked30 Aug 2026, 12:50 — 68 % liked30 Aug 2026, 13:50 — 68 % liked30 Aug 2026, 14:50 — 69 % liked30 Aug 2026, 15:50 — 69 % liked30 Aug 2026, 16:50 — 69 % liked30 Aug 2026, 17:50 — 69 % liked30 Aug 2026, 18:50 — 69 % liked29 Aug 2026, 16:2230 Aug 2026, 18:50
28 measurements spanning 1 day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 28
Measured (UTC)% likedChange
30 Aug 2026, 18:5069no change
30 Aug 2026, 17:5069no change
30 Aug 2026, 16:5069no change
30 Aug 2026, 15:5069no change
30 Aug 2026, 14:5069+1
30 Aug 2026, 13:5068no change
30 Aug 2026, 12:5068no change
30 Aug 2026, 11:5068no change
30 Aug 2026, 10:5068no change
30 Aug 2026, 09:5068no change
30 Aug 2026, 08:5068no change
30 Aug 2026, 07:5068no change
30 Aug 2026, 06:5068no change
30 Aug 2026, 05:5068-1
30 Aug 2026, 04:5069no change
30 Aug 2026, 03:5069no change
30 Aug 2026, 02:5069-1
30 Aug 2026, 01:5070+1
30 Aug 2026, 00:5069-1
29 Aug 2026, 23:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.