Nuke a City! 💥
A Roblox experience owned by Nuke a City!.
SimulatorENdestruction simulatorincremental/idlecity destruction
Nuke a City! 💥 (2026) is a simulator game on Roblox, measured at over 2 million lifetime visits. It records 95 playing now, a like rating of 72%, 17,171 favourites.
Description (written by the developer; not a statement by this register)
💣 Launch nukes at a living cartoon world and get paid for every block you break. Real craters, collapsing towers, burning districts - the city rebuilds, so the destruction never runs out. 🚀 Fire missiles, MIRVs & carpet runs 🌆 Flatten towns, cities & the downtown skyline 💥 Watch real mushroom clouds & shockwaves 💰 Every chunk destroyed pays cash 🔬 Earn research & climb the tech tree 🏭 Upgrade your base for passive income ♻️ Prestige for permanent multipliers 🎯 Devastation ratings - chase the D5 APOCALYPSE 🎁 Daily rewards & login streaks 🗓️ New bombs added in updates - 33 and counting 👥 Shared map - race friends to the richest districts Advanced destruction sim: per-building damage, structural collapse, fire spread, and terrain craters that heal over time. 👍 Like the game and join the group for rewards ⚠️ Early Access - Updates in progress 🏷️ Tags: nuke, bomb, destruction, simulator, tycoon, explosion, missile, city, incremental, money, upgrades, multiplayer
Last updated by the developer 25 Sept 2026, 13:52 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 29 Sept 2026, 06:50 | 95 | -14 |
| 29 Sept 2026, 05:50 | 109 | -24 |
| 29 Sept 2026, 04:50 | 133 | -46 |
| 29 Sept 2026, 03:50 | 179 | +2 |
| 29 Sept 2026, 02:50 | 177 | -9 |
| 29 Sept 2026, 01:50 | 186 | +23 |
| 29 Sept 2026, 00:50 | 163 | +10 |
| 28 Sept 2026, 23:50 | 153 | -1 |
| 28 Sept 2026, 22:50 | 154 | -9 |
| 28 Sept 2026, 21:50 | 163 | -36 |
| 28 Sept 2026, 20:50 | 199 | -8 |
| 28 Sept 2026, 19:50 | 207 | +30 |
| 28 Sept 2026, 18:50 | 177 | -4 |
| 28 Sept 2026, 17:50 | 181 | +5 |
| 28 Sept 2026, 16:50 | 176 | -5 |
| 28 Sept 2026, 15:50 | 181 | +4 |
| 28 Sept 2026, 14:50 | 177 | +10 |
| 28 Sept 2026, 13:50 | 167 | +31 |
| 28 Sept 2026, 12:50 | 136 | no change |
| 28 Sept 2026, 11:50 | 136 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 24 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 18 Oct 2026, 16:30 | 72 | no change |
| 8 Oct 2026, 16:23 | 72 | no change |
| 29 Sept 2026, 06:50 | 72 | no change |
| 29 Sept 2026, 05:50 | 72 | no change |
| 29 Sept 2026, 04:50 | 72 | +1 |
| 29 Sept 2026, 03:50 | 71 | no change |
| 29 Sept 2026, 02:50 | 71 | no change |
| 29 Sept 2026, 01:50 | 71 | no change |
| 29 Sept 2026, 00:50 | 71 | no change |
| 28 Sept 2026, 23:50 | 71 | no change |
| 28 Sept 2026, 22:50 | 71 | no change |
| 28 Sept 2026, 21:50 | 71 | no change |
| 28 Sept 2026, 20:50 | 71 | no change |
| 28 Sept 2026, 19:50 | 71 | no change |
| 28 Sept 2026, 18:50 | 71 | no change |
| 28 Sept 2026, 17:50 | 71 | no change |
| 28 Sept 2026, 16:50 | 71 | no change |
| 28 Sept 2026, 16:23 | 71 | no change |
| 28 Sept 2026, 15:50 | 71 | no change |
| 28 Sept 2026, 14:50 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.