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Nuke a City! 💥

Nuke a City! 💥

A Roblox experience owned by Nuke a City!.

SimulatorENdestruction simulatorincremental/idlecity destruction

Nuke a City! 💥 (2026) is a simulator game on Roblox, measured at over 2 million lifetime visits. It records 95 playing now, a like rating of 72%, 17,171 favourites.

Description (written by the developer; not a statement by this register)

💣 Launch nukes at a living cartoon world and get paid for every block you break. Real craters, collapsing towers, burning districts - the city rebuilds, so the destruction never runs out. 🚀 Fire missiles, MIRVs & carpet runs 🌆 Flatten towns, cities & the downtown skyline 💥 Watch real mushroom clouds & shockwaves 💰 Every chunk destroyed pays cash 🔬 Earn research & climb the tech tree 🏭 Upgrade your base for passive income ♻️ Prestige for permanent multipliers 🎯 Devastation ratings - chase the D5 APOCALYPSE 🎁 Daily rewards & login streaks 🗓️ New bombs added in updates - 33 and counting 👥 Shared map - race friends to the richest districts Advanced destruction sim: per-building damage, structural collapse, fire spread, and terrain craters that heal over time. 👍 Like the game and join the group for rewards ⚠️ Early Access - Updates in progress 🏷️ Tags: nuke, bomb, destruction, simulator, tycoon, explosion, missile, city, incremental, money, upgrades, multiplayer

Last updated by the developer 25 Sept 2026, 13:52 UTC.

95
playing (measured 29 Sept 2026, 06:50 UTC)
2,088,109
lifetime visits
72%
liked (4,853 👍 / 1,917 👎)
17,641
favourites (8.4 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

951,416755.58 September 202629 September 2026
500 measurements spanning 21 days, net -519. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Sept 2026, 06:5095-14
29 Sept 2026, 05:50109-24
29 Sept 2026, 04:50133-46
29 Sept 2026, 03:50179+2
29 Sept 2026, 02:50177-9
29 Sept 2026, 01:50186+23
29 Sept 2026, 00:50163+10
28 Sept 2026, 23:50153-1
28 Sept 2026, 22:50154-9
28 Sept 2026, 21:50163-36
28 Sept 2026, 20:50199-8
28 Sept 2026, 19:50207+30
28 Sept 2026, 18:50177-4
28 Sept 2026, 17:50181+5
28 Sept 2026, 16:50176-5
28 Sept 2026, 15:50181+4
28 Sept 2026, 14:50177+10
28 Sept 2026, 13:50167+31
28 Sept 2026, 12:50136no change
28 Sept 2026, 11:50136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bomb Show
499 R$
City Architect
299 R$
Auto Fire
299 R$
Golden M.O.A.B.
249 R$
2x Cash
149 R$
F22
149 R$
Meteor Swarm
149 R$
2x Research
149 R$
Storm Caller
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Nuke a City! · welcome1,097,396 · 100.0% win
D1 - Vandalism · progression936,970 · 100.0% win
$25,000 · progression646,883 · 71.2% win
$50,000 · progression572,314 · 54.7% win
$100,000 · progression533,241 · 46.7% win
D2 - Demolition · other527,705 · 44.5% win
$500,000 · progression464,221 · 39.4% win
$1,000,000 · progression438,547 · 35.8% win
D3 - Catastrophe · progression432,158 · 35.2% win
D4 - Annihilation · progression360,978 · 24.8% win
$10,000,000 · progression355,961 · 23.9% win
D5 - Apocalypse · progression273,900 · 15.4% win
$100,000,000 · progression220,907 · 13.2% win
Meet a Developer! · social71 · 0.00% win
Complete all quests! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5975677229 August 202618 October 2026
736 measurements spanning 50 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 736
Measured (UTC)% likedChange
18 Oct 2026, 16:3072no change
8 Oct 2026, 16:2372no change
29 Sept 2026, 06:5072no change
29 Sept 2026, 05:5072no change
29 Sept 2026, 04:5072+1
29 Sept 2026, 03:5071no change
29 Sept 2026, 02:5071no change
29 Sept 2026, 01:5071no change
29 Sept 2026, 00:5071no change
28 Sept 2026, 23:5071no change
28 Sept 2026, 22:5071no change
28 Sept 2026, 21:5071no change
28 Sept 2026, 20:5071no change
28 Sept 2026, 19:5071no change
28 Sept 2026, 18:5071no change
28 Sept 2026, 17:5071no change
28 Sept 2026, 16:5071no change
28 Sept 2026, 16:2371no change
28 Sept 2026, 15:5071no change
28 Sept 2026, 14:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
19 September 2026
Roblox entity thumbnail
12 September 2026
Roblox entity thumbnail
29 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.