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[TEST] Dirty Money: A PAYDAY® Experience

[TEST] Dirty Money: A PAYDAY® Experience

A Roblox experience owned by Heartsake and Partners.

ShooterENheistco-oplooter-shooter

[TEST] Dirty Money: A PAYDAY® Experience is a shooter game created on 2026-05-24. It currently has 21 players online, 2,558,419 lifetime visits, an 82% like percentage, and 24,011 favorites.

Description (written by the developer; not a statement by this register)

**NEW CODE AT 20K LIKES** Use code 5KSNIPER for an in-game reward! Mask up and step into the ultimate Looter‑Shooter Heist Experience. Break into vaults, lockpick safes, steal high‑value loot, and fight your way out in fast‑paced co‑op action. This is an open testing build, so expect constant updates, new heists, and fresh content as we shape the game with your feedback. Upgrade your gear, master each location, and pull off riskier, more rewarding heists. Play solo or form a crew of up to 4 players across all platforms. Your loot. Your crew. Your escape.

Last updated by the developer 3 Aug 2026, 05:31 UTC.

21
playing (measured 10 Aug 2026, 16:38 UTC)
2,558,419
lifetime visits
83%
liked (20,411 👍 / 4,176 👎)
25,680
favourites (10.0 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3820first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inside Job Pass
499 R$
The Grand Slam Pack
339 R$
The Chef’s Specialty Bundle
339 R$
The Backstabber Pack
339 R$
Vaultbreaker Bundle
269 R$
First Score Bundle
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

828382.514 August 2026 — 82 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2183no change
24 Aug 2026, 07:2183+1
14 Aug 2026, 07:2082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.