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Anime Ability Arena

Anime Ability Arena

A Roblox experience owned by no dj khaled we the best.

Fighting & PvPENanimearena fightercharacter progression

Anime Ability Arena is a fighting-pvp experience created on 2026-06-26. The game currently has 11,520 players online. It has accumulated 14,257,739 lifetime visits and 28,936 favorites. The title holds a 92% like percentage. The experience features 15 playable characters with unique ability movesets for arena combat.

Description (written by the developer; not a statement by this register)

Welcome to Anime Ability Arena. Jump into fast-paced battles, use anime-inspired powers, and defeat players to earn Yen. Use your Yen to unlock new characters, test different movesets, and find the ability that matches your fighting style. 🔥 Game Features 15 playable characters Unique ability movesets Fast arena combat Earn Yen by fighting More characters and updates coming soon 🎮 Supported Devices PC, Mobile, Tablet, Xbox, and PlayStation ⭐ Like and favorite the game for more updates! ⚠️ Rules No exploiting, cheating, alt farming, or bug abusing. Breaking the rules can lead to a permanent ban.

Last updated by the developer 23 Aug 2026, 22:57 UTC.

16,021
playing (measured 24 Aug 2026, 15:50 UTC)
26,078,858
lifetime visits
90%
liked (40,089 👍 / 4,248 👎)
54,775
favourites (2.1 per 1k visits)
26 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5,74421,61413,67916,02110 August 202624 August 2026
69 measurements spanning 14 days, net +10,277. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3,364–23,995 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 69
Measured (UTC)PlayersChange
24 Aug 2026, 15:5016,021-1,229
24 Aug 2026, 14:5017,250-850
24 Aug 2026, 13:5018,100+414
24 Aug 2026, 12:5017,686+920
24 Aug 2026, 11:5016,766+1,066
24 Aug 2026, 10:5015,700+1,114
24 Aug 2026, 09:5014,586+1,261
24 Aug 2026, 08:5013,325+1,470
24 Aug 2026, 07:5011,855+1,044
24 Aug 2026, 06:5010,811+153
24 Aug 2026, 05:5010,658+317
24 Aug 2026, 04:5010,341-1,075
24 Aug 2026, 03:5011,416-1,510
24 Aug 2026, 02:5012,926-1,281
24 Aug 2026, 01:5014,207-1,364
24 Aug 2026, 00:5015,571-809
23 Aug 2026, 23:5016,380+737
23 Aug 2026, 22:5015,643-170
23 Aug 2026, 21:5015,813-648
23 Aug 2026, 20:5016,461first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Instinct
1,299 R$
The Strongest Sorcerer
999 R$
2x Yen Boost
399 R$
Kill Sound
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

90929113 August 202624 August 2026
70 measurements spanning 11 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 70
Measured (UTC)% likedChange
24 Aug 2026, 15:5090no change
24 Aug 2026, 14:5090no change
24 Aug 2026, 13:5090no change
24 Aug 2026, 12:5090no change
24 Aug 2026, 11:5090no change
24 Aug 2026, 10:5090no change
24 Aug 2026, 09:5090no change
24 Aug 2026, 08:5090no change
24 Aug 2026, 07:5090no change
24 Aug 2026, 06:5090no change
24 Aug 2026, 05:5090no change
24 Aug 2026, 04:5090-1
24 Aug 2026, 03:5091+1
24 Aug 2026, 02:5090no change
24 Aug 2026, 01:5090no change
24 Aug 2026, 00:5090no change
23 Aug 2026, 23:5090-1
23 Aug 2026, 22:5091no change
23 Aug 2026, 21:5091no change
23 Aug 2026, 20:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.