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Break Needoh For Brainrots!

Break Needoh For Brainrots!

A Roblox experience owned by ALGO Boom Games.

TycoonENbrainrot memeidle tycooncollection

Break Needoh For Brainrots! is a tycoon experience created on 2026-05-31. The game has accumulated 2,476,756 lifetime visits and 107,599 favorites. Currently, 119 players are active. The title holds an 84% like percentage. It features mechanics for breaking Needohs, collecting Brainrots, and earning offline rewards.

Description (written by the developer; not a statement by this register)

🥊 Welcome to Break Needoh for Brainrots! 🧠 Smash Needohs, collect Brainrots, and build the ultimate Brainrot empire! ✨ Features ⛏️ Break Needohs to earn Brainrots 🧠 Collect & upgrade Brainrots for bigger rewards 💸 Earn cash automatically — even offline! 🏗️ Upgrade your base to unlock more Brainrot slots 🎵 Satisfying ASMR sounds while you play 💤 Offline Earnings — come back richer every time! 🎁 Daily Rewards — log in daily for free loot. Better streak = better rewards! 👍 Like & join our group for a FREE Brainrot! 🔥 Can you collect every Brainrot and become the richest player? Tags:brainrot, needoh, simulator, tycoon, idle, offline earnings, daily rewards, upgrade, collection, collector, asmr, satisfying, destroy, smash, cash, money, rebirth, progression, base building, funny, meme, italian brainrot, pets, grinding, relaxing, multiplayer, roblox simulator, clicker, casual, strategy, automation, empire, tycoon

Last updated by the developer 17 Jul 2026, 12:06 UTC.

69
playing (measured 21 Aug 2026, 20:54 UTC)
2,523,411
lifetime visits
85%
liked (1,240 👍 / 226 👎)
111,350
favourites (44.1 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

691179310 August 2026 — 117 players21 August 2026 — 69 players10 August 202621 August 2026
2 measurements spanning 11 days, net -48. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–124 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5469-48
10 Aug 2026, 14:46117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Size
199 R$
2x Power
199 R$
Rainbow Plot! [PERMANENT]
155 R$
Vaporwave Base [PERMANENT!]
135 R$
2x Speed
99 R$
OP Pack [PERMANENT!]
99 R$
Toxic Base [PERMANENT!]
95 R$
Lava Base [PERMANENT!]
85 R$
Auto Collect [PERMANENT!]
79 R$
Gold Base [PERMANENT!]
67 R$
Ice Base [PERMANENT!]
55 R$
Cyber Base [PERMANENT!]
44 R$
Crimson Base [PERMANENT!]
35 R$
Hacker Base [PERMANENT!]
24 R$
Default Base [PERMANENT!]
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,150,955 · 100.0% win
Rebirthed! · progression708,952 · 87.4% win
1B Cash! · collection675,395 · 85.8% win
5 Rebirths! · progression175,389 · 28.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 84 % liked21 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:5185no change
21 Aug 2026, 20:5485+1
14 Aug 2026, 07:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.