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[UPD] Nagi Tycoon: Blue Lock πŸ”

[UPD] Nagi Tycoon: Blue Lock πŸ”

A Roblox experience owned by blue Lockγ‚ͺビー.

TycoonENBlue LockFast FoodCollectibles

Description (written by the developer; not a statement by this register)

πŸ” Welcome to Nagi Tycoon: Blue Lock! ⚽ Build and grow your own McDonald's restaurant with your favorite Blue Lock characters! ⭐ Hire Blue Lock players as workers ⭐ Earn cash and unlock new upgrades ⭐ Expand your restaurant ⭐ Collect and meet almost every Blue Lock character ⭐ Compete with other players and climb the leaderboards πŸ” SECRET IGAGURI A secret Igaguri is hidden somewhere on the map! He moves to a new location every 2 minutes. Find him before he disappears! πŸ†• UPDATE (21/07/2026) 🧸 Added Collectible Toys System πŸ† New Leaderboard Season + Hall of Fame for Top 3 players 🐞 Bug fixes and gameplay improvements ⚑ Performance optimizations for a smoother experience Can you turn Nagi's small McDonald's into the biggest fast-food empire in Blue Lock? ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Created by: @karych282ykrf & @Queen_Sae2 Tags: Blue Lock, Nagi, Seishiro Nagi, Reo Mikage, Rin Itoshi, Sae Itoshi, Isagi, Bachira, Anime, Tycoon

Last updated by the developer 3 Aug 2026, 14:51 UTC.

6
playing (measured 11 Aug 2026, 11:19 UTC)
276,789
lifetime visits
94%
liked (1,130 πŸ‘ / 68 πŸ‘Ž)
9,154
favourites (33.1 per 1k visits)
31 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Bunny
120 R$
Hugo
80 R$
Rainbow Magic
50 R$
777 emote
40 R$
Kaiser Emote + Song
30 R$
x2 money
30 R$
Isagi Gool + Song
30 R$
Speed Coil
20 R$
Gravity Coil
20 R$
67 emote
10 R$
Pangya Dance
5 R$
bunny dance
5 R$
Emote sit doll
5 R$
Kawaii Bouncy
5 R$
hip sway
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🍟 New Employee · other194,487 · 100.0% win
15 Minutes Played Β· other69,248 Β· 53.1% win
Ice Cream Delivery Β· other37,037 Β· 46.9% win
30 Minutes Played Β· other28,853 Β· 20.0% win
Caught Igaguri Β· collection22,869 Β· 24.6% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own β€œgames like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most β†’

Like ratio over time

Growth

939493.515 August 2026 β€” 93 % liked25 August 2026 β€” 94 % liked4 September 2026 β€” 94 % liked14 September 2026 β€” 94 % liked24 September 2026 β€” 94 % liked4 October 2026 β€” 94 % liked14 October 2026 β€” 94 % liked24 October 2026 β€” 94 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:0294no change
14 Oct 2026, 06:0194no change
4 Oct 2026, 06:0094no change
24 Sept 2026, 05:5394no change
14 Sept 2026, 04:0294no change
4 Sept 2026, 04:0094no change
25 Aug 2026, 02:0394+1
15 Aug 2026, 02:0193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.