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[🧿PRIME EGO] Steal a Striker ⚽

[🧿PRIME EGO] Steal a Striker ⚽

A Roblox experience owned by I Like Hamster.

TycoonENBlue LockTycoonPvP

Steal a Striker is a tycoon experience created on June 23, 2025. The game currently has 362 players online and 18,688,963 lifetime visits. It holds 29,797 favorites and maintains a 97% like percentage. The title focuses on striker mechanics within the Blue Lock universe.

Description (written by the developer; not a statement by this register)

⚽Welcome to Steal a Striker⚽ Buys a striker, then Collecting cash from them while Steal other players striker, Rebirthing for a weapon to fight with others and Be the best in the world of Blue Lock!🌎 [ How to Play ] • Buy a Striker🛒 • Steal a Striker from others👟 • Earning Cash💵 • Rebirths🔥 • Buy Plushie & Weapons to gain advantage!🎭 ✨Remember that your strikers are earning cash while you offline!✨

Last updated by the developer 29 Aug 2026, 19:07 UTC.

79
playing (measured 1 Sept 2026, 04:50 UTC)
19,270,499
lifetime visits
97%
liked (50,301 👍 / 1,548 👎)
31,220
favourites (1.6 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

791,618848.510 August 20261 September 2026
250 measurements spanning 22 days, net -192. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 250
Measured (UTC)PlayersChange
1 Sept 2026, 04:5079-41
1 Sept 2026, 03:50120-27
1 Sept 2026, 02:50147-38
1 Sept 2026, 01:50185+4
1 Sept 2026, 00:50181-38
31 Aug 2026, 23:50219-28
31 Aug 2026, 22:50247+30
31 Aug 2026, 21:50217+14
31 Aug 2026, 20:50203-15
31 Aug 2026, 19:50218+36
31 Aug 2026, 18:50182+1
31 Aug 2026, 17:50181+14
31 Aug 2026, 16:50167-12
31 Aug 2026, 15:50179-8
31 Aug 2026, 14:50187-1
31 Aug 2026, 13:50188+23
31 Aug 2026, 12:50165+27
31 Aug 2026, 11:50138-4
31 Aug 2026, 10:50142+13
31 Aug 2026, 09:50129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
249 R$
X2 Speed
99 R$
Direct Shot
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome ¡ welcome2,625,132 ¡ 38.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 20262 September 2026
252 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 252
Measured (UTC)% likedChange
2 Sept 2026, 17:0797no change
1 Sept 2026, 04:5097no change
1 Sept 2026, 03:5097no change
1 Sept 2026, 02:5097no change
1 Sept 2026, 01:5097no change
1 Sept 2026, 00:5097no change
31 Aug 2026, 23:5097no change
31 Aug 2026, 22:5097no change
31 Aug 2026, 21:5097no change
31 Aug 2026, 20:5097no change
31 Aug 2026, 19:5097no change
31 Aug 2026, 18:5097no change
31 Aug 2026, 17:5097no change
31 Aug 2026, 16:5097no change
31 Aug 2026, 15:5097no change
31 Aug 2026, 14:5097no change
31 Aug 2026, 13:5097no change
31 Aug 2026, 12:5097no change
31 Aug 2026, 11:5097no change
31 Aug 2026, 10:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.