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[TRADING] +1 Speed Death RNG

[TRADING] +1 Speed Death RNG

A Roblox experience owned by Team Lychee!.

SimulatorENRNG mechanicsSpeed/AgilitySurvival

[TRADING] +1 Speed Death RNG is a simulator experience created on 2026-06-02. It currently has 63 players online. The game has accumulated 4,686,500 lifetime visits, 12,625 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

Every step makes you faster… and every wall more dangerous. ⚡ Gain Speed 🍀 Upgrade Luck 🐾 Collect Pets How many walls can you survive before luck runs out?

Last updated by the developer 10 Aug 2026, 08:05 UTC.

63
playing (measured 10 Aug 2026, 14:45 UTC)
4,686,500
lifetime visits
94%
liked (31,087 👍 / 1,833 👎)
13,388
favourites (2.9 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:45169first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Treadmill
1,599 R$
4x Gold Chance
799 R$
+4 Pet Equip
649 R$
x8 Hatch
549 R$
2x Gold Chance
349 R$
+100 Pet Inventory
349 R$
10x Speed Treadmill
259 R$
+2 Pet Equip
249 R$
+50 Pet Inventory
149 R$
5x Speed Treadmill
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

949594.514 August 2026 — 95 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:1594no change
24 Aug 2026, 02:0894-1
14 Aug 2026, 02:0895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.