[ENDLESS] Drain the Lake
A Roblox experience owned by IWTM10GTMPLS.
SimulatorENsimulationidleupgrade
[ENDLESS] Drain the Lake is a simulator experience created on June 3, 2026. The game currently has 4,815 players. It has accumulated 133,559,162 lifetime visits and 382,904 favorites. User engagement metrics show a 96% like percentage. The experience focuses on draining a lake to retrieve a phone through skill upgrades and token collection mechanics.
Description (written by the developer; not a statement by this register)
😱 OH NO! Your phone fell into the lake! Drain the lake to get it back! 😈 🪣 Fill your bucket ⚙️ Drain it for tokens 🌳 Upgrade your Skill Tree 🌊 Go deeper 📱 Find your phone!
Last updated by the developer 3 Sept 2026, 18:29 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 02:50 | 1,345 | +3 |
| 5 Sept 2026, 01:50 | 1,342 | +98 |
| 5 Sept 2026, 00:50 | 1,244 | -177 |
| 4 Sept 2026, 23:50 | 1,421 | +146 |
| 4 Sept 2026, 22:50 | 1,275 | +1 |
| 4 Sept 2026, 21:50 | 1,274 | -156 |
| 4 Sept 2026, 20:50 | 1,430 | -238 |
| 4 Sept 2026, 19:50 | 1,668 | -180 |
| 4 Sept 2026, 18:50 | 1,848 | -197 |
| 4 Sept 2026, 17:50 | 2,045 | +33 |
| 4 Sept 2026, 16:50 | 2,012 | -21 |
| 4 Sept 2026, 15:50 | 2,033 | -67 |
| 4 Sept 2026, 14:50 | 2,100 | +18 |
| 4 Sept 2026, 13:50 | 2,082 | +22 |
| 4 Sept 2026, 12:50 | 2,060 | +221 |
| 4 Sept 2026, 11:50 | 1,839 | +217 |
| 4 Sept 2026, 10:50 | 1,622 | +254 |
| 4 Sept 2026, 09:50 | 1,368 | +146 |
| 4 Sept 2026, 08:50 | 1,222 | +36 |
| 4 Sept 2026, 07:50 | 1,186 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 02:50 | 96 | no change |
| 5 Sept 2026, 01:50 | 96 | no change |
| 5 Sept 2026, 00:50 | 96 | no change |
| 4 Sept 2026, 23:50 | 96 | no change |
| 4 Sept 2026, 22:50 | 96 | no change |
| 4 Sept 2026, 21:50 | 96 | no change |
| 4 Sept 2026, 20:50 | 96 | no change |
| 4 Sept 2026, 19:50 | 96 | no change |
| 4 Sept 2026, 18:50 | 96 | no change |
| 4 Sept 2026, 17:50 | 96 | no change |
| 4 Sept 2026, 16:50 | 96 | no change |
| 4 Sept 2026, 15:50 | 96 | no change |
| 4 Sept 2026, 14:50 | 96 | no change |
| 4 Sept 2026, 13:50 | 96 | no change |
| 4 Sept 2026, 12:50 | 96 | no change |
| 4 Sept 2026, 11:50 | 96 | no change |
| 4 Sept 2026, 10:50 | 96 | no change |
| 4 Sept 2026, 09:50 | 96 | no change |
| 4 Sept 2026, 08:50 | 96 | no change |
| 4 Sept 2026, 07:50 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.