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[NEW] Zombie Survival

[NEW] Zombie Survival

A Roblox experience owned by Pixelbay Studio.

SurvivalENhorde survivalclass-based combatwave defense

Description (written by the developer; not a statement by this register)

Welcome to Zombie Survival! Team up with friends, pick a class, and fight endless zombie waves. How far can you go? Latest Update: 🎉 RELEASE - The game is live! This is the original launch of Zombie Survival. 🧟 Survive endless waves with your squad! 🎖️ Unlock classes and build your loadout! 🔫 Collect weapons, items, and cosmetics! 🛠️ Fortify your position and upgrade between waves! 🏆 Complete daily tasks and climb the leaderboards! 💬 Join our community server linked below for codes & updates! 🎮 Available on Desktop, Phones, Tablets, Xbox, & PlayStation! 💜 Like the game if you survive your first run!

Last updated by the developer 21 Aug 2026, 16:11 UTC.

64
playing (measured 21 Aug 2026, 21:50 UTC)
57,422
lifetime visits
67%
liked (129 👍 / 63 👎)
1,247
favourites (21.7 per 1k visits)
5 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6413610020 Aug 2026, 13:52 — 121 players21 Aug 2026, 20:54 — 136 players21 Aug 2026, 21:50 — 64 players20 Aug 2026, 13:5221 Aug 2026, 21:50
3 measurements spanning 1 day, net -57. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–147 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5064-72
21 Aug 2026, 20:54136+15
20 Aug 2026, 13:52121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AllWeaponsBundle
1,999 R$
SupplyBundle
899 R$
BoomBundle
799 R$
FireBundle
399 R$
Premium
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Apocalypse · welcome333,750 · 100.0% win
First Blood · progression264,491 · 100.0% win
Tank Buster · progression128,330 · 100.0% win
Still Standing · progression13,792 · 15.2% win
Against All Odds · progression1,342 · 1.2% win
Unbreakable · progression69 · 0.10% win
Hell and Back · progression28 · 0.00% win
The Last Survivor · progression6 · 0.00% win
Apocalypse Legend · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

678475.520 August 2026 — 84 % liked21 August 2026 — 73 % liked21 August 2026 — 71 % liked30 August 2026 — 67 % liked20 August 202630 August 2026
4 measurements spanning 10 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 13:5367-4
21 Aug 2026, 21:5071-2
21 Aug 2026, 20:5473-11
20 Aug 2026, 13:5284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.