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Would You Rather: Y2K Boys & Girls Outfit Tower✨

Would You Rather: Y2K Boys & Girls Outfit Tower✨

A Roblox experience owned by Locked-In Games.

RoleplayENfashiontowerwould you rather

Would You Rather: Y2K Boys & Girls Outfit Tower✨ (2026) is a roleplay game on Roblox, measured at 826,296 lifetime visits. It records 90 playing now, a like rating of 78%, 3,679 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Y2K Boys & Girls Outfit Tower👋 Choose a door and build your Y2K outfit one step at a time ✨ Will you create the ultimate 2000s fashion look... or completely ruin your fit? 😭 Every choice gives you new items: 🦋 Hairstyles, clothes, accessories, and more 💀 Or something that DESTROYS your outfit Climb the tower by choosing between two doors every stage and discover millions of possible outfit combinations 🎲 Reach the top and reveal your final look 👗 Then compare outfits with your friends and see who has the best style 😆 👍 Like the game and join the Group for extra perks! 💖

Last updated by the developer 19 Aug 2026, 02:13 UTC.

90
playing (measured 21 Aug 2026, 23:50 UTC)
826,296
lifetime visits
78%
liked (556 👍 / 153 👎)
3,926
favourites (4.8 per 1k visits)
6 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9016212610 August 2026 — 162 players21 August 2026 — 143 players21 August 2026 — 114 players21 August 2026 — 119 players21 August 2026 — 90 players10 August 202621 August 2026
5 measurements spanning 11 days, net -72. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–173 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5090-29
21 Aug 2026, 22:50119+5
21 Aug 2026, 21:50114-29
21 Aug 2026, 20:54143-19
10 Aug 2026, 18:46162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
799 R$
Rainbow Carpet
179 R$
All Animations
129 R$
OP Rainbow Slap
59 R$
Gravity Coil
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

788179.514 August 2026 — 81 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked14 August 202613 October 2026
11 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 20:0578no change
3 Oct 2026, 20:0578-1
23 Sept 2026, 20:0479no change
13 Sept 2026, 20:0179-1
3 Sept 2026, 20:0180no change
24 Aug 2026, 20:0080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480-1
14 Aug 2026, 19:5381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.