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[UPDATE] ASMR Jelly Tower [W2]

[UPDATE] ASMR Jelly Tower [W2]

A Roblox experience owned by T Projects...

ObbyENASMRJelly/Squishy ThemeObby/Platformer

[UPDATE] ASMR Jelly Tower [W2] is an obby experience created on 2026-06-07. It records 127 concurrent players, 3,359,922 lifetime visits, and 425,527 favorites. The title holds a 78% like percentage. The description notes console and mobile support and cites inspiration from Needoh Tower.

Description (written by the developer; not a statement by this register)

[THE OFFICIAL ASMR Jelly Tower!] 🎧 Climb through ASMR Jelly Tower and enjoy satisfying sounds with every step! 🎧 inspired by Needoh Tower! The game is still a work-in-progress, expect minor bugs and frequent update 🛠️ CONSOLE & MOBILE SUPPORTED! 🎮 Developers: @yk_av2 @mp9_9 @esternex @m2hcs squishy, squishes, obby, obstacle course, needoh, platform, parkour, jumping, sink, squish obby, needoh obby, collect, trade, trading, satisfying, jelly, bouncy, gooey, kawaii, cute, fun, soft, blob, slime, casual, chill, easy obby, hard obby, stages, checkpoint, preppy, tower obby, squishy obby, glitter squishy tower asmr checkpoint, preppy, tower obby, squishies obby, rainbow tower asmr

Last updated by the developer 21 Aug 2026, 18:54 UTC.

62
playing (measured 21 Aug 2026, 20:54 UTC)
3,475,271
lifetime visits
77%
liked (1,361 👍 / 412 👎)
450,036
favourites (129.5 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

62187124.510 August 2026 — 187 players21 August 2026 — 62 players10 August 202621 August 2026
2 measurements spanning 11 days, net -125. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–206 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5462-125
10 Aug 2026, 15:49187first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner ADMIN
1,999 R$
ADMIN
485 R$
Jelly Carpet!
349 R$
Jelly Hook
345 R$
VIP
299 R$
Exclusive Trail
199 R$
Double jump
125 R$
Gravity Coil
79 R$
Speed Coil
69 R$
Double Jelly Coins
39 R$
No Popups
29 R$
Heal coil
24 R$
2X Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,236,624 · 100.0% win
Completed Jelly Tower #1! · progression379,258 · 40.9% win
Completed Jelly Tower #2! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 78 % liked21 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:2177no change
21 Aug 2026, 20:5477-1
14 Aug 2026, 05:2178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.