+1 Speed Dragon Ball Escape
A Roblox experience owned by Red Sharks Studios.
ObbyENDragon BallObstacle AvoidanceRebirth/Progression
+1 Speed Dragon Ball Escape is an obby experience created on 2026-06-07. The game currently has 1184 players online and 5,070,868 lifetime visits. It holds 13,587 favorites and maintains a 96% like percentage. The description highlights speed-based gameplay mechanics and character unlocks.
Description (written by the developer; not a statement by this register)
Welcome to +1 Speed Dragon Ball Escape ⚡🐉 Play as legendary Dragon Ball Legends and Villains while testing your reflexes in an action-packed speed escape challenge! 💨✨ 🔴 How to Play: * Every run increases your SPEED! ⚡ * Dodge dangerous obstacles and survive to reach the finish line! 🏃💨 * Unlock powerful Dragon Ball characters with unique boosts! 🔥 * Rebirth to unlock stronger perks and multipliers! 🚀 * Train and keep running to become the fastest player in the server! 💪⚡ ⚙️ Features and Niches: * Fast and smooth movement system 🌪️🦵 * Progressive speed scaling for exciting gameplay ⚡ * Unlockable Dragon Ball heroes & villains 🐉🔥 * Powerful upgrades and rebirth rewards 🚀 * NO level cap! Keep grinding and become unstoppable 😎 🌟 Race through epic Dragon Ball-inspired stages, break your speed limits, and prove you’re the ultimate warrior! 🌟 FREE PRIVATE SERVERS!
Last updated by the developer 24 Aug 2026, 13:10 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 14:50 | 589 | +85 |
| 24 Aug 2026, 13:50 | 504 | +22 |
| 24 Aug 2026, 12:50 | 482 | +12 |
| 24 Aug 2026, 11:50 | 470 | +56 |
| 24 Aug 2026, 10:50 | 414 | +8 |
| 24 Aug 2026, 09:50 | 406 | +100 |
| 24 Aug 2026, 08:50 | 306 | -4 |
| 24 Aug 2026, 07:50 | 310 | +68 |
| 24 Aug 2026, 06:50 | 242 | +32 |
| 24 Aug 2026, 05:50 | 210 | -10 |
| 24 Aug 2026, 04:50 | 220 | -43 |
| 24 Aug 2026, 03:50 | 263 | -63 |
| 24 Aug 2026, 02:50 | 326 | -77 |
| 24 Aug 2026, 01:50 | 403 | -48 |
| 24 Aug 2026, 00:50 | 451 | -54 |
| 23 Aug 2026, 23:50 | 505 | -50 |
| 23 Aug 2026, 22:50 | 555 | -4 |
| 23 Aug 2026, 21:50 | 559 | -86 |
| 23 Aug 2026, 20:50 | 645 | -64 |
| 23 Aug 2026, 19:50 | 709 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 14:50 | 96 | no change |
| 24 Aug 2026, 13:50 | 96 | no change |
| 24 Aug 2026, 12:50 | 96 | no change |
| 24 Aug 2026, 11:50 | 96 | no change |
| 24 Aug 2026, 10:50 | 96 | no change |
| 24 Aug 2026, 09:50 | 96 | no change |
| 24 Aug 2026, 08:50 | 96 | no change |
| 24 Aug 2026, 07:50 | 96 | no change |
| 24 Aug 2026, 06:50 | 96 | no change |
| 24 Aug 2026, 05:50 | 96 | no change |
| 24 Aug 2026, 04:50 | 96 | no change |
| 24 Aug 2026, 03:50 | 96 | no change |
| 24 Aug 2026, 02:50 | 96 | no change |
| 24 Aug 2026, 01:50 | 96 | no change |
| 24 Aug 2026, 00:50 | 96 | no change |
| 23 Aug 2026, 23:50 | 96 | no change |
| 23 Aug 2026, 22:50 | 96 | no change |
| 23 Aug 2026, 21:50 | 96 | no change |
| 23 Aug 2026, 20:50 | 96 | no change |
| 23 Aug 2026, 19:50 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.