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+1 Speed Dragon Ball Escape

+1 Speed Dragon Ball Escape

A Roblox experience owned by Red Sharks Studios.

ObbyENDragon BallObstacle AvoidanceRebirth/Progression

+1 Speed Dragon Ball Escape is an obby experience created on 2026-06-07. The game currently has 1184 players online and 5,070,868 lifetime visits. It holds 13,587 favorites and maintains a 96% like percentage. The description highlights speed-based gameplay mechanics and character unlocks.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Dragon Ball Escape ⚡🐉 Play as legendary Dragon Ball Legends and Villains while testing your reflexes in an action-packed speed escape challenge! 💨✨ 🔴 How to Play: * Every run increases your SPEED! ⚡ * Dodge dangerous obstacles and survive to reach the finish line! 🏃💨 * Unlock powerful Dragon Ball characters with unique boosts! 🔥 * Rebirth to unlock stronger perks and multipliers! 🚀 * Train and keep running to become the fastest player in the server! 💪⚡ ⚙️ Features and Niches: * Fast and smooth movement system 🌪️🦵 * Progressive speed scaling for exciting gameplay ⚡ * Unlockable Dragon Ball heroes & villains 🐉🔥 * Powerful upgrades and rebirth rewards 🚀 * NO level cap! Keep grinding and become unstoppable 😎 🌟 Race through epic Dragon Ball-inspired stages, break your speed limits, and prove you’re the ultimate warrior! 🌟 FREE PRIVATE SERVERS!

Last updated by the developer 24 Aug 2026, 13:10 UTC.

589
playing (measured 24 Aug 2026, 14:50 UTC)
5,751,834
lifetime visits
96%
liked (8,351 👍 / 387 👎)
15,818
favourites (2.8 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2101,075642.558910 August 202624 August 2026
68 measurements spanning 14 days, net -486. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–1,205 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 68
Measured (UTC)PlayersChange
24 Aug 2026, 14:50589+85
24 Aug 2026, 13:50504+22
24 Aug 2026, 12:50482+12
24 Aug 2026, 11:50470+56
24 Aug 2026, 10:50414+8
24 Aug 2026, 09:50406+100
24 Aug 2026, 08:50306-4
24 Aug 2026, 07:50310+68
24 Aug 2026, 06:50242+32
24 Aug 2026, 05:50210-10
24 Aug 2026, 04:50220-43
24 Aug 2026, 03:50263-63
24 Aug 2026, 02:50326-77
24 Aug 2026, 01:50403-48
24 Aug 2026, 00:50451-54
23 Aug 2026, 23:50505-50
23 Aug 2026, 22:50555-4
23 Aug 2026, 21:50559-86
23 Aug 2026, 20:50645-64
23 Aug 2026, 19:50709first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Meteorite Treadmill
749 R$
5x Speed Morph
499 R$
Magma Treadmill
349 R$
3x Speed Morph
299 R$
Earth Treadmill
149 R$
2x Speed Morph
149 R$
2x Wins (STACKS)
99 R$
x5 Speed
49 R$
Electric Treadmill
49 R$
x4 Speed
29 R$
x3 Speed
19 R$
x2 Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,579,683 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 202624 August 2026
68 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 68
Measured (UTC)% likedChange
24 Aug 2026, 14:5096no change
24 Aug 2026, 13:5096no change
24 Aug 2026, 12:5096no change
24 Aug 2026, 11:5096no change
24 Aug 2026, 10:5096no change
24 Aug 2026, 09:5096no change
24 Aug 2026, 08:5096no change
24 Aug 2026, 07:5096no change
24 Aug 2026, 06:5096no change
24 Aug 2026, 05:5096no change
24 Aug 2026, 04:5096no change
24 Aug 2026, 03:5096no change
24 Aug 2026, 02:5096no change
24 Aug 2026, 01:5096no change
24 Aug 2026, 00:5096no change
23 Aug 2026, 23:5096no change
23 Aug 2026, 22:5096no change
23 Aug 2026, 21:5096no change
23 Aug 2026, 20:5096no change
23 Aug 2026, 19:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.