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Roll Anime to Fight!

Roll Anime to Fight!

A Roblox experience owned by Another Slop.

SimulatorENAnimeMergeIdle

Roll Anime to Fight! is a simulator experience from 2026 with over 40.8 million lifetime visits. It records 2,072 playing now, a like rating of 97%, 42,256 favourites.

Description (written by the developer; not a statement by this register)

🔥 Roll an anime to fight! ⚡ Roll for powerful anime fighters! 💥 Build the strongest team possible! 📈 Merge animes to level them up! 👹 Survive endless enemy waves! 🏆 Reach higher checkpoints and earn huge rewards! ✨ Collect rare animes and mutations! Can you reach the final wave? Tags: Anime, Simulator, Defense, Gacha, Merge, Idle, Battle

Last updated by the developer 25 Oct 2026, 23:52 UTC.

869
playing (measured 26 Oct 2026, 09:50 UTC)
41,871,462
lifetime visits
97%
liked (96,648 👍 / 3,188 👎)
43,326
favourites (1.0 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8454,1352,4908695 October 202626 October 2026
500 measurements spanning 21 days, net -2,013. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 352–4,629 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 09:50869-1
26 Oct 2026, 08:50870+25
26 Oct 2026, 07:50845-9
26 Oct 2026, 06:50854-26
26 Oct 2026, 05:50880-16
26 Oct 2026, 04:50896-24
26 Oct 2026, 03:50920-45
26 Oct 2026, 02:50965-38
26 Oct 2026, 01:501,003+3
26 Oct 2026, 00:501,000-28
25 Oct 2026, 23:501,028-47
25 Oct 2026, 22:501,075-55
25 Oct 2026, 21:501,130-86
25 Oct 2026, 20:501,216-77
25 Oct 2026, 19:501,293-119
25 Oct 2026, 18:501,412-137
25 Oct 2026, 17:501,549-714
25 Oct 2026, 16:502,263+451
25 Oct 2026, 15:501,812+317
25 Oct 2026, 14:501,495first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Summon
549 R$
2x Drop
499 R$
Ultra Luck
499 R$
VIP
399 R$
Super Luck
249 R$
3x Speed
199 R$
2x Mutation
149 R$
2x Luck
149 R$
3x Display
99 R$
2x Gold
99 R$
2x Display
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 202626 October 2026
1564 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1564
Measured (UTC)% likedChange
26 Oct 2026, 09:5097no change
26 Oct 2026, 08:5097no change
26 Oct 2026, 07:5097no change
26 Oct 2026, 06:5097no change
26 Oct 2026, 05:5097no change
26 Oct 2026, 04:5097no change
26 Oct 2026, 03:5097no change
26 Oct 2026, 02:5097no change
26 Oct 2026, 01:5097no change
26 Oct 2026, 00:5097no change
25 Oct 2026, 23:5097no change
25 Oct 2026, 22:5097no change
25 Oct 2026, 21:5097no change
25 Oct 2026, 20:5097no change
25 Oct 2026, 19:5097no change
25 Oct 2026, 18:5097no change
25 Oct 2026, 17:5097no change
25 Oct 2026, 16:5097no change
25 Oct 2026, 15:5097no change
25 Oct 2026, 14:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
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16 October 2026
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9 October 2026
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2 October 2026
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18 September 2026
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11 September 2026
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4 September 2026
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28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.