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My Stud Tycoon

My Stud Tycoon

A Roblox experience owned by Solidblock.

TycoonENincrementalfactorysandbox

My Stud Tycoon is a Roblox experience in the tycoon genre, created on 2026-06-13. The game currently has 55 players online. It has accumulated 1,507,330 lifetime visits, 4,075 favorites, and a 75% like percentage.

Description (written by the developer; not a statement by this register)

My Stud Tycoon - an incremental sandbox tycoon where YOU design your own factory to make as much money as possible! 🔨 Mix & match UNIQUE droppers and upgraders 🏢 Build new floors 😎 Rebirth to unlock CRAZY new items 😤 Make the BEST TYCOON possible 🤑 GET RICH!!! 💰 Keep earning 25% even WHILE OFFLINE! 👥 +15% cash per friend in your server!

Last updated by the developer 21 Oct 2026, 17:58 UTC.

55
playing (measured 23 Oct 2026, 04:30 UTC)
1,507,330
lifetime visits
75%
liked (1,369 👍 / 457 👎)
4,075
favourites (2.7 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

05527.510 August 2026 — 0 players23 October 2026 — 55 players10 August 202623 October 2026
2 measurements spanning 73 days, net +55. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 04:3055+55
10 Aug 2026, 23:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash V
289 R$
2x Cash IV
189 R$
2x Cash III
99 R$
2x Cash II
49 R$
2x Cash I
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to My Stud Tycoon · welcome670,732 · 100.0% win
Rebirth · progression111,848 · 31.1% win
Rebirth 10 · progression3,789 · 2.3% win
Rebirth 50 · progression0 · 0.00% win
Rebirth 100 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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