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[❤️] Block Factory

[❤️] Block Factory

A Roblox experience owned by Posh Development.

TycoonENtycoonidlefactory

[❤️] Block Factory is a tycoon experience created on 2025-09-02. It has accumulated 8,364,641 lifetime visits and 21,634 favorites. Currently, 214 players are active. The game holds a 96% like percentage. It features generator mechanics and offline resource earning.

Description (written by the developer; not a statement by this register)

🔨 Welcome to Block Factory! Cheating/Bad-Build Are NOT Allowed [Punishments Are Final] How to play: 🔨 Buy Generators 📦 Collect Resources 💵 Sell For Cash ⚡️ Unlock new generators, blocks and resources 🎁 Premium Players get: ➕ 20% More Cash 💤 Your generators earn resources even while you're OFFLINE! 👑 Solo-developed by @TypePosh. 👍 Like the game and join the group!

Last updated by the developer 5 Mar 2026, 02:07 UTC.

96
playing (measured 22 Aug 2026, 21:50 UTC)
8,465,036
lifetime visits
96%
liked (42,543 👍 / 1,897 👎)
21,999
favourites (2.6 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9119714410 August 2026 — 91 players21 August 2026 — 140 players21 August 2026 — 126 players21 August 2026 — 130 players21 August 2026 — 119 players22 August 2026 — 113 players22 August 2026 — 110 players22 August 2026 — 120 players22 August 2026 — 102 players22 August 2026 — 129 players22 August 2026 — 142 players22 August 2026 — 141 players22 August 2026 — 141 players22 August 2026 — 180 players22 August 2026 — 172 players22 August 2026 — 164 players22 August 2026 — 182 players22 August 2026 — 191 players22 August 2026 — 197 players22 August 2026 — 196 players22 August 2026 — 149 players22 August 2026 — 153 players22 August 2026 — 153 players22 August 2026 — 134 players22 August 2026 — 136 players22 August 2026 — 119 players22 August 2026 — 96 players9610 August 202622 August 2026
27 measurements spanning 12 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–213 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 27
Measured (UTC)PlayersChange
22 Aug 2026, 21:5096-23
22 Aug 2026, 20:50119-17
22 Aug 2026, 19:50136+2
22 Aug 2026, 18:50134-19
22 Aug 2026, 17:50153no change
22 Aug 2026, 16:50153+4
22 Aug 2026, 15:50149-47
22 Aug 2026, 14:50196-1
22 Aug 2026, 13:50197+6
22 Aug 2026, 12:50191+9
22 Aug 2026, 11:50182+18
22 Aug 2026, 10:50164-8
22 Aug 2026, 09:50172-8
22 Aug 2026, 08:50180+39
22 Aug 2026, 07:50141no change
22 Aug 2026, 06:50141-1
22 Aug 2026, 05:50142+13
22 Aug 2026, 04:50129+27
22 Aug 2026, 03:50102-18
22 Aug 2026, 02:50120first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Claim Gems
349 R$
VIP
299 R$
x2 Gems
249 R$
x2 Shield Time
149 R$
x2 Collect Hitbox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

C · other1,841,413 · 70.8% win
O · other1,841,047 · 70.7% win
L · other1,840,538 · 70.7% win
B · other1,840,195 · 70.7% win
Welcome · welcome1,839,653 · 70.6% win
K · other1,839,124 · 70.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
28 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 28
Measured (UTC)% likedChange
23 Aug 2026, 21:3396no change
22 Aug 2026, 21:5096no change
22 Aug 2026, 20:5096no change
22 Aug 2026, 19:5096no change
22 Aug 2026, 18:5096no change
22 Aug 2026, 17:5096no change
22 Aug 2026, 16:5096no change
22 Aug 2026, 15:5096no change
22 Aug 2026, 14:5096no change
22 Aug 2026, 13:5096no change
22 Aug 2026, 12:5096no change
22 Aug 2026, 11:5096no change
22 Aug 2026, 10:5096no change
22 Aug 2026, 09:5096no change
22 Aug 2026, 08:5096no change
22 Aug 2026, 07:5096no change
22 Aug 2026, 06:5096no change
22 Aug 2026, 05:5096no change
22 Aug 2026, 04:5096no change
22 Aug 2026, 03:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.