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[UPD] +1 Claw to Escape!

[UPD] +1 Claw to Escape!

A Roblox experience owned by Ryu Studio.

Fighting & PvPENclaw combatrebirth mechanicwall destruction

Description (written by the developer; not a statement by this register)

🐺 Welcome to +1 Claw to Escape This game is still in it's early stages, bugs and changes are to be expected! How to Play: 💥 Click or hold to gain Attack power 💪 Get stronger with every attack to get stronger 🏆 Destroy walls with your claws to get wins ⬆️ Unlock new Claws, Auras, Trails 🛒 Buy Items to make you stronger 🔥 Rebirth to push your limits If you’re having fun, don't forget to like the game! 👍

Last updated by the developer 7 Sept 2026, 08:28 UTC.

7
playing (measured 7 Sept 2026, 12:48 UTC)
30,384
lifetime visits
95%
liked (4,525 👍 / 215 👎)
115,012
favourites (3785.3 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 12:489first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Adamantium Training Dummy
1,299 R$
Vibranium Training Dummy
799 R$
x2 Training Speed
399 R$
Diamond Training Dummy
249 R$
VIP Claws
199 R$
Lucky Variant
149 R$
Golden Training Dummy
99 R$
x2 Item Shop Luck
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome882,928 · 100.0% win
You completed the Tutorial! · welcome491,220 · 82.1% win
You got 1K Wins! · progression424,717 · 71.3% win
You got a Galactic Item! · collection5,101 · 1.1% win
You met the creator! · social584 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 19 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9496957 September 2026 — 94 % liked17 September 2026 — 96 % liked27 September 2026 — 96 % liked7 October 2026 — 96 % liked17 October 2026 — 96 % liked27 October 2026 — 95 % liked7 September 202627 October 2026
6 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 12:5095-1
17 Oct 2026, 12:4996no change
7 Oct 2026, 12:4996no change
27 Sept 2026, 12:4896no change
17 Sept 2026, 12:4896+2
7 Sept 2026, 12:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.