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Ice Tycoon 2

Ice Tycoon 2

A Roblox experience owned by Slized Games.

TycoonENtycoonicesimulation

Ice Tycoon 2 is a tycoon experience created on 2026-06-16. It currently has 742 players online. The game has accumulated 6,218,168 lifetime visits, 56,938 favorites, and a 92% like percentage.

Description (written by the developer; not a statement by this register)

Freeze water and melt it for profit! Upgrade your tools and machines!

Last updated by the developer 23 Jul 2026, 07:57 UTC.

468
playing (measured 5 Sept 2026, 02:50 UTC)
6,718,017
lifetime visits
92%
liked (36,555 👍 / 3,290 👎)
60,147
favourites (9.0 per 1k visits)
16 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1991,07363646810 August 20265 September 2026
341 measurements spanning 26 days, net -218. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–1,204 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 341
Measured (UTC)PlayersChange
5 Sept 2026, 02:50468+50
5 Sept 2026, 01:50418+2
5 Sept 2026, 00:50416-42
4 Sept 2026, 23:50458-41
4 Sept 2026, 22:50499+26
4 Sept 2026, 21:50473-25
4 Sept 2026, 20:50498-46
4 Sept 2026, 19:50544+27
4 Sept 2026, 18:50517-18
4 Sept 2026, 17:50535-13
4 Sept 2026, 16:50548+37
4 Sept 2026, 15:50511+34
4 Sept 2026, 14:50477+61
4 Sept 2026, 13:50416+45
4 Sept 2026, 12:50371+53
4 Sept 2026, 11:50318+26
4 Sept 2026, 10:50292+31
4 Sept 2026, 09:50261+6
4 Sept 2026, 08:50255+5
4 Sept 2026, 07:50250first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

80% Money Multiplier
250 R$
Double Water Hold Capacity
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome2,565,370 · 100.0% win
Escapist · progression1,065,149 · 58.5% win
Voyager · other995,412 · 53.9% win
Up And Running · welcome794,074 · 40.0% win
Complete · progression637,858 · 32.7% win
Drought · other465,176 · 23.0% win
Collector · collection378,306 · 19.8% win
Secret Finder · secret262,045 · 13.1% win
Ending 1 · progression203,504 · 10.3% win
Ending 2 · progression149,163 · 7.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 20265 September 2026
342 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 342
Measured (UTC)% likedChange
5 Sept 2026, 02:5092no change
5 Sept 2026, 01:5092no change
5 Sept 2026, 00:5092no change
4 Sept 2026, 23:5092no change
4 Sept 2026, 22:5092no change
4 Sept 2026, 21:5092no change
4 Sept 2026, 20:5092no change
4 Sept 2026, 19:5092no change
4 Sept 2026, 18:5092no change
4 Sept 2026, 17:5092no change
4 Sept 2026, 16:5092no change
4 Sept 2026, 15:5092no change
4 Sept 2026, 14:5092no change
4 Sept 2026, 13:5092no change
4 Sept 2026, 12:5092no change
4 Sept 2026, 11:5092no change
4 Sept 2026, 10:5092no change
4 Sept 2026, 09:5092no change
4 Sept 2026, 08:5092no change
4 Sept 2026, 07:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.