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counterfeit tycoon

counterfeit tycoon

A Roblox experience owned by uhhhh my games.

TycoonENcrimetower defenseincremental

Counterfeit Tycoon is a tycoon experience created on 2024-11-10. It currently has 1,010 players and 21,932,440 lifetime visits. The game holds 147,190 favorites and maintains a 90% like percentage. Players engage in printing money and defending bases from police enemies within the genre.

Description (written by the developer; not a statement by this register)

💵 print counterfeit bills 💰 ⚠️ defend your base from the cops 👮 🔫 shoot and steal from other players 💥 game is in beta. content updates and bugs fixes coming out regularly if you find any bugs or have ideas please join the community linked under the game and let us know!! a tycoon/incremental game, art heavily inspired by lumber tycoon 2. in the game, you print money and fill up boxes to then load them into your car to sell. you also have to defend your base from armed police in a tower defense style battle. the game includes over 200 tycoon upgrades to buy, multiple npc enemies, various cars to unlock, an armory which you buy guns and armor at, and the ability to pvp with other player and steal from their base check out teknotic_'s socials linked under this description, he made all the music for the game. if you enjoy please please leave a like also maybe favorite thanks!!!!!!

Last updated by the developer 2 Sept 2026, 23:32 UTC.

187
playing (measured 4 Sept 2026, 07:50 UTC)
22,722,949
lifetime visits
90%
liked (105,583 👍 / 12,107 👎)
155,412
favourites (6.8 per 1k visits)
10 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1871,05762210 August 20264 September 2026
322 measurements spanning 25 days, net -870. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–1,188 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:50187-12
4 Sept 2026, 06:50199-7
4 Sept 2026, 05:50206-10
4 Sept 2026, 04:50216-37
4 Sept 2026, 03:50253-13
4 Sept 2026, 02:50266-22
4 Sept 2026, 01:50288-21
4 Sept 2026, 00:50309+4
3 Sept 2026, 23:50305-52
3 Sept 2026, 22:50357+20
3 Sept 2026, 21:50337-17
3 Sept 2026, 20:50354-73
3 Sept 2026, 19:50427-28
3 Sept 2026, 18:50455-30
3 Sept 2026, 17:50485+17
3 Sept 2026, 16:50468+22
3 Sept 2026, 15:50446+7
3 Sept 2026, 14:50439+15
3 Sept 2026, 13:50424+35
3 Sept 2026, 12:50389first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

nuclear power
430 R$
robber bundle
239 R$
faster cars
149 R$
car radio
45 R$
unlock sprint
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

produce low quality bills · other3,685,003 · 72.8% win
produce medium quality bills · other1,831,064 · 28.7% win
100 dollar · other1,345,695 · 19.5% win
produce high quality bills · other992,672 · 15.0% win
10 sips bloxy cola · collection874,829 · 12.7% win
1,000 shmeckels · collection565,213 · 10.4% win
50 sips bloxy cola · collection521,472 · 8.2% win
produce 5 dollar bills · collection448,386 · 8.1% win
100 sips bloxy cola · collection372,643 · 5.9% win
produce 20 dallar bills · other249,513 · 5.7% win
10,000 doubloons · collection178,510 · 4.5% win
stuck · other161,349 · 1.3% win
the cave · other124,834 · 1.7% win
500 sips bloxy cola · progression108,045 · 1.8% win
1000 sips bloxy cola · collection61,534 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 20264 September 2026
324 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 324
Measured (UTC)% likedChange
4 Sept 2026, 07:5090no change
4 Sept 2026, 06:5090no change
4 Sept 2026, 05:5090no change
4 Sept 2026, 04:5090no change
4 Sept 2026, 03:5090no change
4 Sept 2026, 02:5090no change
4 Sept 2026, 01:5090no change
4 Sept 2026, 00:5090no change
3 Sept 2026, 23:5090no change
3 Sept 2026, 22:5090no change
3 Sept 2026, 21:5090no change
3 Sept 2026, 20:5090no change
3 Sept 2026, 19:5090no change
3 Sept 2026, 18:5090no change
3 Sept 2026, 17:5090no change
3 Sept 2026, 16:5090no change
3 Sept 2026, 15:5090no change
3 Sept 2026, 14:5090no change
3 Sept 2026, 13:5090no change
3 Sept 2026, 12:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.