Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Trade Dumplings

Trade Dumplings

A Roblox experience owned by We Love Dumplings.

TycoonENtradingcollectionclicker

Trade Dumplings is a tycoon experience created on 2026-06-17. It has accumulated 15,960,944 lifetime visits and 67,600 favorites. Currently, 3,179 players are active. The game holds a 98% like percentage. Players open dumpling boxes to earn cash and trade items with others or NPCs using specific interface buttons. An index feature allows collection of all dumplings.

Description (written by the developer; not a statement by this register)

💰 Open Dumpling Boxes and earn cash to buy even better Dumpling Boxes. 👥 Trade Instructions: 1. Stand on a trading board with another player/NPC. 2. Both players add the dumplings they want to trade. 3. Click the ✅ button at the same time to accept. 4. Click ❌ to cancel the trade. 5. Click ➕ to request more items before accepting. ✨ Can You Collect Every Dumpling? Use the Index to collect all dumplings

Last updated by the developer 30 Aug 2026, 17:09 UTC.

1,180
playing (measured 5 Sept 2026, 05:50 UTC)
20,404,654
lifetime visits
98%
liked (51,821 👍 / 1,268 👎)
86,268
favourites (4.2 per 1k visits)
17 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6825,0942,8881,18010 August 20265 September 2026
344 measurements spanning 26 days, net -3,418. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–5,756 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 344
Measured (UTC)PlayersChange
5 Sept 2026, 05:501,180+6
5 Sept 2026, 04:501,174+7
5 Sept 2026, 03:501,167-10
5 Sept 2026, 02:501,177+48
5 Sept 2026, 01:501,129+110
5 Sept 2026, 00:501,019+62
4 Sept 2026, 23:50957+101
4 Sept 2026, 22:50856+3
4 Sept 2026, 21:50853-86
4 Sept 2026, 20:50939-11
4 Sept 2026, 19:50950-37
4 Sept 2026, 18:50987-81
4 Sept 2026, 17:501,068-198
4 Sept 2026, 16:501,266+88
4 Sept 2026, 15:501,178-74
4 Sept 2026, 14:501,252+49
4 Sept 2026, 13:501,203-2
4 Sept 2026, 12:501,205+323
4 Sept 2026, 11:50882+70
4 Sept 2026, 10:50812first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Rank I
99 R$
Insane Luck
95 R$
Auto Collect!
79 R$
Faster Opening!
17 R$
Extra Luck
17 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 20265 September 2026
346 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 346
Measured (UTC)% likedChange
5 Sept 2026, 05:5098no change
5 Sept 2026, 04:5098no change
5 Sept 2026, 03:5098no change
5 Sept 2026, 02:5098no change
5 Sept 2026, 01:5098no change
5 Sept 2026, 00:5098no change
4 Sept 2026, 23:5098no change
4 Sept 2026, 22:5098no change
4 Sept 2026, 21:5098no change
4 Sept 2026, 20:5098no change
4 Sept 2026, 19:5098no change
4 Sept 2026, 18:5098no change
4 Sept 2026, 17:5098no change
4 Sept 2026, 16:5098no change
4 Sept 2026, 15:5098no change
4 Sept 2026, 14:5098no change
4 Sept 2026, 13:5098no change
4 Sept 2026, 12:5098no change
4 Sept 2026, 11:5098no change
4 Sept 2026, 10:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.