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TRADE or Keep

TRADE or Keep

A Roblox experience owned by Trade or Keep SQUISHIES.

Social & hangoutENsocial deductionbluffingparty game

TRADE or Keep is a social-hangout experience created on 2026-06-13. It has accumulated 14,685,806 lifetime visits and 15,797 favorites. Currently, 437 users are playing. The game holds a 71% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to TRADE or Keep Will you TRADE your squishy dumpling? Or KEEP it for yourself? [✅] How to Play: 🥟 Both players are given 1 squishy dumpling 😈 Bluffer chooses to LIE or tell the TRUTH about theirs ⇆ Decider picks to TRADE or KEEP their squishy dumpling [❤️] Like the game and join the group for more updates!

Last updated by the developer 24 Aug 2026, 22:24 UTC.

92
playing (measured 2 Sept 2026, 03:50 UTC)
15,452,816
lifetime visits
72%
liked (6,719 👍 / 2,659 👎)
18,618
favourites (1.2 per 1k visits)
13 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9263436310 August 20262 September 2026
273 measurements spanning 23 days, net -355. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11–715 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 273
Measured (UTC)PlayersChange
2 Sept 2026, 03:5092-56
2 Sept 2026, 02:50148-23
2 Sept 2026, 01:50171-5
2 Sept 2026, 00:50176-44
1 Sept 2026, 23:50220-17
1 Sept 2026, 22:50237-6
1 Sept 2026, 21:50243-22
1 Sept 2026, 20:50265+41
1 Sept 2026, 19:50224+10
1 Sept 2026, 18:50214-9
1 Sept 2026, 17:50223+44
1 Sept 2026, 16:50179-30
1 Sept 2026, 15:50209+7
1 Sept 2026, 14:50202no change
1 Sept 2026, 13:50202-11
1 Sept 2026, 12:50213+60
1 Sept 2026, 11:50153+3
1 Sept 2026, 10:50150+27
1 Sept 2026, 09:50123-5
1 Sept 2026, 08:50128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 LUCK
299 R$
VIP
199 R$
x2 Cash
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.513 August 202622 October 2026
279 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 279
Measured (UTC)% likedChange
22 Oct 2026, 18:2072no change
12 Oct 2026, 18:1872no change
2 Oct 2026, 18:1772no change
22 Sept 2026, 18:1572no change
12 Sept 2026, 18:0572no change
2 Sept 2026, 18:0472no change
2 Sept 2026, 03:5072no change
2 Sept 2026, 02:5072no change
2 Sept 2026, 01:5072no change
2 Sept 2026, 00:5072no change
1 Sept 2026, 23:5072no change
1 Sept 2026, 22:5072no change
1 Sept 2026, 21:5072no change
1 Sept 2026, 20:5072no change
1 Sept 2026, 19:5072no change
1 Sept 2026, 18:5072no change
1 Sept 2026, 17:5072no change
1 Sept 2026, 16:5072no change
1 Sept 2026, 15:5072no change
1 Sept 2026, 14:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.