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[⭐] My Squishy Collection

[⭐] My Squishy Collection

A Roblox experience owned by LiquidRolls.

SimulatorENunboxingcollectorsimulator

[⭐] My Squishy Collection is a simulator experience created on 2026-06-18. It has recorded 1,169,069 lifetime visits and currently has 102 players. The game holds 3,668 favorites and maintains an 88% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome To My Squishy Collection! 🧸 Build the cutest collection 🎁 Crack open surprise boxes ✨ Discover tons of unique Squishies 💰 Let them earn cash for you 🔓 Unlock new surprises as you grow! Use Code "RELEASE" in game for secret rewards! 👍 Drop a like and join the group! 🔔 Follow for new updates, codes, and drops! 💻 Play on Desktop, Mobile, Tablet & Console! This game is EARLY ACCESS - Please report all Bugs in our community! Collector, Unboxing, Market, Mystery, Cute Toys, Incremental, Simulator, Dumpling, Butter, Cheese, Taba, ASMR

Last updated by the developer 15 Aug 2026, 22:42 UTC.

51
playing (measured 21 Aug 2026, 20:54 UTC)
1,240,894
lifetime visits
87%
liked (1,132 👍 / 173 👎)
4,277
favourites (3.4 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5118711910 August 2026 — 187 players21 August 2026 — 51 players10 August 202621 August 2026
2 measurements spanning 11 days, net -136. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–207 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5451-136
10 Aug 2026, 15:50187first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Buy
299 R$
2x Belt Speed
299 R$
Auto Collect
289 R$
Fast Squishy Live
199 R$
2x Roll Speed
199 R$
Double XP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome877,435 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.514 August 2026 — 88 % liked21 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
4 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0187no change
24 Aug 2026, 15:3087no change
21 Aug 2026, 20:5487-1
14 Aug 2026, 15:2488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.