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City Incremental

City Incremental

A Roblox experience owned by Cool City Club.

TycoonENcity buildingincremental/idlegacha mechanics

Description (written by the developer; not a statement by this register)

🏙️ Welcome to City Incremental! 🎲 Roll for rare buildings, roads, and attractions 🏗️ Build your city and earn coins 🗺️ Expand to new islands ⬆️ Upgrade, Prestige, and Ascend ✨ Discover Shiny and Inverted builds 👍 Like, favourite, and join the group for free rewards!

Last updated by the developer 28 Aug 2026, 16:30 UTC.

25
playing (measured 29 Aug 2026, 08:01 UTC)
7,611
lifetime visits
70%
liked (89 👍 / 38 👎)
533
favourites (70.0 per 1k visits)
18 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 08:0118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Book slot 3
499 R$
Roll
499 R$
VIP
499 R$
x2 Population
349 R$
Book slot 2
299 R$
x2 Ability Speed
249 R$
x2 Ability Chance
249 R$
x2 Chest Rate
199 R$
Book Luck!
199 R$
x2 Chest Chance
199 R$
x2 Paper
149 R$
Book slot 1
99 R$
x2 Global Clicks
49 R$
x2 Ascensions
49 R$
x2 Walk Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Starting Out! · welcome18,697 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

667168.529 August 2026 — 70 % liked8 September 2026 — 66 % liked18 September 2026 — 71 % liked28 September 2026 — 71 % liked8 October 2026 — 70 % liked18 October 2026 — 70 % liked7029 August 202618 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 08:0370no change
8 Oct 2026, 08:0270-1
28 Sept 2026, 08:0271no change
18 Sept 2026, 08:0271+5
8 Sept 2026, 08:0166-4
29 Aug 2026, 08:0170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
26 September 2026
Roblox entity thumbnail
29 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.