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Merge A Car ๐Ÿš—

Merge A Car ๐Ÿš—

A Roblox experience owned by Incrementally Incrementing.

TycoonENmerge mechanicidle tycooncar racing

Description (written by the developer; not a statement by this register)

๐Ÿš— Welcome to Merge A Car! ๐Ÿš— ๐Ÿ‘Like the game and join the group! Spawn cars onto your plot, merge two of a kind to unlock the next tier, and deploy them onto your track to race for cash. The higher the tier, the bigger the earnings! โœจ Merge your way through tons of car tiers ๐Ÿ’ฐ Deploy multiple cars at once and stack your income โšก Buy upgrades to spawn cheaper, get luckier, and earn faster ๐Ÿ”“ Unlock your full 5ร—5 grid for maximum merging ๐ŸŒŸ Sell cars to the car buyer in return for upgrade cards ๐Ÿ‘€ Visit friends' plots and watch their empires grow live Start small, merge smart, and build the ultimate car empire!

Last updated by the developer 8 Aug 2026, 13:48 UTC.

5
playing (measured 11 Aug 2026, 05:17 UTC)
46,312
lifetime visits
80%
liked (64 ๐Ÿ‘ / 16 ๐Ÿ‘Ž)
179
favourites (3.9 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Auto Merge
799 R$
2x Car Speed
249 R$
+50% Cash
199 R$
VIP
129 R$
Luckier Spawns
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Roblox recommends these alongside it

Robloxโ€™s own โ€œgames like thisโ€ rail, as we recorded it on 17 October 2026. The order is Robloxโ€™s, not ours. Which games it points at most โ†’

Like ratio over time

Growth

80908515 August 2026 โ€” 90 % liked25 August 2026 โ€” 89 % liked4 September 2026 โ€” 85 % liked14 September 2026 โ€” 83 % liked25 September 2026 โ€” 82 % liked5 October 2026 โ€” 82 % liked15 October 2026 โ€” 81 % liked25 October 2026 โ€” 80 % liked15 August 202625 October 2026
8 measurements spanning 70 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 79โ€“92 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:3280-1
15 Oct 2026, 00:2281-1
5 Oct 2026, 00:2182no change
25 Sept 2026, 00:2182-1
14 Sept 2026, 20:3383-2
4 Sept 2026, 20:2285-4
25 Aug 2026, 19:1989-1
15 Aug 2026, 19:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.