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Merge A Car 🚗

Merge A Car 🚗

A Roblox experience owned by Incrementally Incrementing.

TycoonENmerge mechanicidle tycooncar racing

Description (written by the developer; not a statement by this register)

🚗 Welcome to Merge A Car! 🚗 👍Like the game and join the group! Spawn cars onto your plot, merge two of a kind to unlock the next tier, and deploy them onto your track to race for cash. The higher the tier, the bigger the earnings! ✨ Merge your way through tons of car tiers 💰 Deploy multiple cars at once and stack your income ⚡ Buy upgrades to spawn cheaper, get luckier, and earn faster 🔓 Unlock your full 5×5 grid for maximum merging 🌟 Sell cars to the car buyer in return for upgrade cards 👀 Visit friends' plots and watch their empires grow live Start small, merge smart, and build the ultimate car empire!

Last updated by the developer 8 Aug 2026, 13:48 UTC.

5
playing (measured 11 Aug 2026, 05:17 UTC)
46,312
lifetime visits
85%
liked (57 👍 / 10 👎)
143
favourites (3.1 per 1k visits)
20 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge
799 R$
2x Car Speed
249 R$
+50% Cash
199 R$
VIP
129 R$
Luckier Spawns
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

859087.515 August 2026 — 90 % liked25 August 2026 — 89 % liked4 September 2026 — 85 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 20:2285-4
25 Aug 2026, 19:1989-1
15 Aug 2026, 19:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.