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Resident Evil 9: Requiem

Resident Evil 9: Requiem

A Roblox experience owned by Project RE.

HorrorENResident Evil IPSurvival HorrorHorror Showcase

Description (written by the developer; not a statement by this register)

Join the group to receive updates and don't forget to like Resident Evil, Resident Evil 9, Resident Evil Requiem, Showcase, Horror, Realistic, Biohazard, RE9, Survival Horror, Psychological Horror, Hyper-Realistic, Photorealistic, Unreal Engine Volumetric Lighting, Gothic Horror, Victorian Architecture, Abandoned Asylum, Decaying Environment, Medical Horror, Dread, Suspense, Occult, Body Horror, Nightmarish, Claustrophobia, Liminal Spaces, Eerie Silence, Ambient Horror, Cinematic, Tech Demo, Graphics Showcase, Level Design, Environment Design, Foggy Atmosphere, Blood Splatter, Rusty Metal, Dark Corridors, First Person Horror, POV, Immersive, Mystery, Exploration, Intense Gore, Jump Scares, Haunting, Resident Evil Leaks, Biohazard Requiem, Concept Reveal, World Premiere, Gameplay Walkthrough,

Last updated by the developer 10 Aug 2026, 22:44 UTC.

15
playing (measured 11 Aug 2026, 04:30 UTC)
10,851
lifetime visits
90%
liked (264 👍 / 30 👎)
846
favourites (78.0 per 1k visits)
26 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:302first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Leon Chapter
12 R$
Unlock Care Center
12 R$
More Ammo
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome16,009 · 100.0% win
Mass Death · other1,969 · 31.1% win
Secret 1 · secret292 · 37.7% win
Finished the Secret Event · progression58 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.517 August 2026 — 91 % liked27 August 2026 — 91 % liked6 September 2026 — 90 % liked17 August 20266 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 09:1690-1
27 Aug 2026, 09:1691no change
17 Aug 2026, 09:0891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.