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Troll Escape Rooms 🔑

Troll Escape Rooms 🔑

A Roblox experience owned by Troll Rooms.

PuzzleENescape roompuzzletroll

Troll Escape Rooms 🔑 is a puzzle experience created on 2026-06-28. It has accumulated 1,478,323 lifetime visits and 5,611 favorites. Currently, 46 users are playing. The game holds an 83% like percentage. The description notes over 30 rooms featuring tricks and traps.

Description (written by the developer; not a statement by this register)

🚪 Welcome to 99 Troll Rooms! 🚪 🧠 You weren’t chosen for your strength or your skill… you were chosen because we thought trolling you would be funny. 😈 Every room is packed with tricks, traps, fake exits, and unexpected surprises. Think carefully, trust nothing, and try not to rage! 🔑 Can you survive every troll room and make it to the end? 🛠️ Found a bug? Let us know in the group so we can fix it. 👍 Don’t forget to like and favorite the game to support future updates, new trolls, and even more rooms! 🔥 There are currently 30+ rooms, with more coming soon!

Last updated by the developer 2 Aug 2026, 02:38 UTC.

46
playing (measured 11 Aug 2026, 10:45 UTC)
1,478,323
lifetime visits
83%
liked (2,271 👍 / 472 👎)
6,269
favourites (4.2 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:45156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
149 R$
Flying Carpet
149 R$
Space Gun
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,170,758 · 100.0% win
Play for 5 Minutes · other824,272 · 100.0% win
Getting Started · welcome599,768 · 78.6% win
Play for 10 Minutes · other599,483 · 81.1% win
Halfway Hero · progression124,930 · 32.1% win
Trap Master · other46,526 · 17.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0383no change
13 Oct 2026, 15:0283no change
3 Oct 2026, 15:0283no change
23 Sept 2026, 15:0183no change
13 Sept 2026, 14:3883no change
3 Sept 2026, 14:3783no change
24 Aug 2026, 12:5083no change
14 Aug 2026, 12:4983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.